On 22-Jan-09, at 4:55 PM, Nick Guenther wrote:
> I don't have MSVC so ummm, what should I do? Who usually does the
> Windows work, anyway? Is it that you want me to fix soundtouch before
> this get committed?
Nobody really does the Windows work. :) Don't worry about that then.
(Worst case, I'll try to fix anything that's broken when I build a
windows release.)
>
> Hopefully there won't be too much __OpenBSD__ but I haven't tried yet.
> I'll get to that when I am done cleaning up the OS X build :)
>
> Except there is no mention of UNICODE or D_WINDOWS in the source code
> anywhere, so I took them out. That can't break anything, can it?
>
Yeah, as long as you checked the entire source tree. (ie. all the
subdirectories in "libs" too)...
Thanks,
Albert
>>
>> Probably all of the QT-related symbols that we define are obsolete
>> because
>> they are all from the QT3 era, and I just left them in for safety
>> when we
>> ported to Qt 4/SCONS. Now that I have a bit more experience with
>> both, I
>> think they're safe to remove. :)
>>
>> If you really need to add __OPENBSD__, go ahead. We try to rely on
>> libraries
>> for as much cross-platform functionality as possible (ie. the
>> libraries have
>> all the #ifdef __WIN32__ blocks, etc. in them), but sometimes you
>> just can't
>> get around it and still have to throw down a bunch of #ifdef
>> sandwiches.
>>
>> Thanks,
>> Albert
>>
>> On 22-Jan-09, at 12:41 PM, Nick Guenther wrote:
>>
>>> The build script -D'd __MACX__ and a bunch of source files used it,
>>> which is silly when Apple's gcc defines __APPLE__. The patch below
>>> fixes this.
>>>
>>> Also, there's a bunch of places in the code that use __WIN__ and
>>> there's other places that use __WIN32__. I *think* __WIN32__ is the
>>> canonical #define. Both are defined by the SConscript, though. I'm
>>> going to clean these up but I'm not entirely sure which to
>>> standardize
>>> on. Also, the sconscript line that makes __WIN__ reads
>>> env.Append(CXXFLAGS = '-DWIN32 -D__WIN__ -DUNICODE -D_WINDOWS') #for
>>> soundtouch
>>> but I don't see where this is important. Also there's Q_WS_WIN
>>> which I
>>> am guessing is a Qt #define.
>>>
>>> FURTHER some places use __UNIX__ and some places use __LINUX__. I'm
>>> planning to add __OpenBSD__ too. What should we do about all this?
>>>
>>>
>>> Index: lib/ladspa/SConscript
>>> ===================================================================
>>> --- lib/ladspa/SConscript (revision 2471)
>>> +++ lib/ladspa/SConscript (working copy)
>>> @@ -1,4 +1,6 @@
>>> #We want to build the LADSPA plugins without any "lib" prefix on
>>> POSIX platforms.
>>> +
>>> +#Import('*') #make these all part of a hierarchical build
>>> env = Environment(SHLIBPREFIX='')
>>> env.Append(CPPPATH=['.'], ENV = os.environ)
>>> SConscript(['caps/SConscript'], exports='env')
>>> Index: src/soundsourceoggvorbis.cpp
>>> ===================================================================
>>> --- src/soundsourceoggvorbis.cpp (revision 2471)
>>> +++ src/soundsourceoggvorbis.cpp (working copy)
>>> @@ -22,7 +22,7 @@
>>> #include <fcntl.h>
>>> #endif
>>>
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> #ifdef __i386
>>> #define OV_ENDIAN_ARG 0
>>> #else
>>> Index: src/configobject.cpp
>>> ===================================================================
>>> --- src/configobject.cpp (revision 2471)
>>> +++ src/configobject.cpp (working copy)
>>> @@ -28,7 +28,7 @@
>>> #include <windows.h>
>>> #endif
>>>
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> #include <CoreFoundation/CoreFoundation.h>
>>> #endif
>>>
>>> @@ -683,7 +683,7 @@
>>> GetModuleFileName(NULL, (WCHAR *)str, 200);
>>> qConfigPath = QFileInfo(str).dirPath();
>>> #endif
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> // Set the path relative to the bundle directory
>>> CFURLRef pluginRef =
>>> CFBundleCopyBundleURL(CFBundleGetMainBundle());
>>> CFStringRef macPath = CFURLCopyFileSystemPath(pluginRef,
>>> kCFURLPOSIXPathStyle);
>>> Index: src/SConscript
>>> ===================================================================
>>> --- src/SConscript (revision 2471)
>>> +++ src/SConscript (working copy)
>>> @@ -506,7 +506,7 @@
>>> env.Append(CXXFLAGS = '-DTEMPORAL -D__UNIX__ -D__LINUX__
>>> -DBPMSCHEME_FILE=\\".mixxxbpmscheme.xml\\"
>>> -DSETTINGS_FILE=\\".mixxx.cfg\\" -DTRACK_FILE=\\".mixxxtrack.xml\
>>> \"')
>>> env.Append(CXXFLAGS = '-DUNIX_SHARE_PATH=\\"' +
>>> ARGUMENTS.get('prefix', '/usr/local') + '/share/mixxx\\"')
>>> elif platform == 'osx':
>>> - env.Append(CXXFLAGS = '-D__MACX__
>>> -DBPMSCHEME_FILE=\\".mixxxbpmscheme.xml\\"
>>> -DSETTINGS_FILE=\\".mixxx.cfg\\" -DTRACK_FILE=\\".mixxxtrack.xml\
>>> \"')
>>> + env.Append(CXXFLAGS = '-DBPMSCHEME_FILE=\
>>> \".mixxxbpmscheme.xml\\"
>>> -DSETTINGS_FILE=\\".mixxx.cfg\\" -DTRACK_FILE=\\".mixxxtrack.xml\
>>> \"')
>>> elif platform == 'win32':
>>> env.Append(CXXFLAGS = '-D__WIN32__
>>> -DBPMSCHEME_FILE=\\"mixxxbpmschemes.xml\\"
>>> -DSETTINGS_FILE=\\"mixxx.cfg\\" -DTRACK_FILE=\\"mixxxtrack.xml\\"')
>>>
>>> Index: src/enginespectralback.h
>>> ===================================================================
>>> --- src/enginespectralback.h (revision 2471)
>>> +++ src/enginespectralback.h (working copy)
>>> @@ -12,14 +12,13 @@
>>>
>>> #include "engineobject.h"
>>> #include <math.h>
>>> -#ifndef __MACX__
>>> +#ifdef __APPLE__
>>> +#include <fftw.h>
>>> +#include <rfftw.h>
>>> +#else
>>> #include <sfftw.h>
>>> #include <srfftw.h>
>>> #endif
>>> -#ifdef __MACX__
>>> -#include <fftw.h>
>>> -#include <rfftw.h>
>>> -#endif
>>>
>>> /**
>>> * Perfoms an inverse FFT on data in polar coordinates.
>>> Index: src/old/wvisualwaveform.cpp
>>> ===================================================================
>>> --- src/old/wvisualwaveform.cpp (revision 2471)
>>> +++ src/old/wvisualwaveform.cpp (working copy)
>>> @@ -34,7 +34,7 @@
>>>
>>> installEventFilter(this);
>>>
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> // Hack to reduce load in GUI thread. This makes the system behave
>>> // "correctly" on MacOS X, where it would otherwise stall the
>>> system
>>> // for some seconds now and then.
>>> Index: src/old/playerportaudio.cpp
>>> ===================================================================
>>> --- src/old/playerportaudio.cpp (revision 2471)
>>> +++ src/old/playerportaudio.cpp (working copy)
>>> @@ -740,7 +740,7 @@
>>> #ifdef __LINUX__
>>> return QStringList("OSS (PA)");
>>> #endif
>>> - #ifdef __MACX__
>>> + #ifdef __APPLE__
>>> return QStringList("CoreAudio (PA)");
>>> #endif
>>> #ifdef __WIN__
>>> Index: src/rtthread.h
>>> ===================================================================
>>> --- src/rtthread.h (revision 2471)
>>> +++ src/rtthread.h (working copy)
>>> @@ -22,7 +22,7 @@
>>> #ifndef RTTHREAD_H
>>> #define RTTHREAD_H
>>>
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> #include <mach/mach_init.h>
>>> #include <mach/task_policy.h>
>>> #include <mach/thread_act.h>
>>> @@ -35,7 +35,7 @@
>>> #include <sys/resource.h>
>>> #endif
>>>
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> int get_bus_speed();
>>> #endif
>>>
>>> Index: src/soundmanager.cpp
>>> ===================================================================
>>> --- src/soundmanager.cpp (revision 2471)
>>> +++ src/soundmanager.cpp (working copy)
>>> @@ -335,7 +335,7 @@
>>> //Do something more advanced one day if you like - Adam
>>> setHostAPI(MIXXX_PORTAUDIO_DIRECTSOUND_STRING);
>>> #endif
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> setHostAPI(MIXXX_PORTAUDIO_COREAUDIO_STRING);
>>> #endif
>>> }
>>> Index: src/reader.cpp
>>> ===================================================================
>>> --- src/reader.cpp (revision 2471)
>>> +++ src/reader.cpp (working copy)
>>> @@ -238,7 +238,7 @@
>>> void Reader::run()
>>> {
>>> //qDebug() << "Reader running...";
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> rtThread();
>>> #endif
>>>
>>> Index: src/rtthread.cpp
>>> ===================================================================
>>> --- src/rtthread.cpp (revision 2471)
>>> +++ src/rtthread.cpp (working copy)
>>> @@ -23,7 +23,7 @@
>>> #include <qobject.h>
>>> #include <QDebug>
>>>
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> int get_bus_speed()
>>> {
>>> int mib[2];
>>> @@ -43,7 +43,7 @@
>>>
>>> void rtThread()
>>> {
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> struct thread_time_constraint_policy ttcpolicy;
>>> kern_return_t theError;
>>> /* This is in AbsoluteTime units, which are equal to
>>> @@ -64,7 +64,7 @@
>>> qDebug() << "Can't do thread_policy_set";
>>> #endif
>>> #ifdef __UNIX__
>>> -#ifndef __MACX__
>>> +#ifndef __APPLE__
>>> // Try to set realtime priority on the current executing thread.
>>> This should be used in time-critical
>>> // producer threads.
>>> struct sched_param schp;
>>> Index: src/ladspaloader.cpp
>>> ===================================================================
>>> --- src/ladspaloader.cpp (revision 2471)
>>> +++ src/ladspaloader.cpp (working copy)
>>> @@ -32,7 +32,7 @@
>>> #ifdef __LINUX__
>>> paths.push_back ("/usr/lib/ladspa/");
>>> paths.push_back ("/usr/lib64/ladspa/");
>>> -#elif __MACX__
>>> +#elif __APPLE__
>>> paths.push_back ("/Library/Audio/Plug-ins/LADSPA");
>>> paths.push_back ("../../ladspa_plugins"); //ladspa_plugins
>>> directory in Mixxx.app bundle
>>> paths.push_back ("Mixxx.app/ladspa_plugins");
>>> //ladspa_plugins directory in Mixxx.app bundle
>>> Index: src/mixxx.cpp
>>> ===================================================================
>>> --- src/mixxx.cpp (revision 2471)
>>> +++ src/mixxx.cpp (working copy)
>>> @@ -86,12 +86,7 @@
>>>
>>> qDebug() << "Mixxx" << VERSION << buildRevision << "is
>>> starting...";
>>> setWindowTitle(tr("Mixxx " VERSION));
>>> -#ifdef __MACX__
>>> setWindowIcon(QIcon(":icon.svg"));
>>> -#else
>>> - setWindowIcon(QIcon(":icon.svg"));
>>> - //setWindowIcon(QIcon(":iconsmall.png")); //This is a smaller
>>> 16x16 icon, looks cleaner...
>>> -#endif
>>>
>>> //Reset pointer to players
>>> soundmanager = 0;
>>> Index: src/main.cpp
>>> ===================================================================
>>> --- src/main.cpp (revision 2471)
>>> +++ src/main.cpp (working copy)
>>> @@ -153,7 +153,7 @@
>>>
>>> //Hack to make QT4 find the plugins when packaging in the Mixxx.app
>>> bundle on OS X.
>>> //See http://doc.trolltech.com/4.3/deployment-mac.html for details.
>>> -#ifdef __MACX__
>>> +#ifdef __APPLE__
>>> QDir dir(QApplication::applicationDirPath());
>>> dir.cdUp();
>>> dir.cd("plugins");
>>>
>>>
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>>
>>
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