Grayyoga wrote:
> Hi Albert
> Thank you for detailed answer.
> 
> I think I'd go with improving the Mk2 support at first. I've managed to 
> compile 1.7 version from the bzr repository and played around with my 
> console. The support isn't as smooth as in Virtual DJ. Basically I miss 
> the smooth scratching capability of the VDJ,  effects/cue/looping 
> controls(I've read that looping isn't finished yet and will be one of 
> the "feature of interest" for the 1.8), and smart use of joystick for 
> fast track navigation/insertion. If someone could explain me where to 
> start hacking(scripting?) I would be very grateful.
> 

Hi Siarhei,

I've just got hold of a Hercules Mk2 and have started doing some midi 
mapping/scripting with help and pointers from Garth Dahlstrom.

I have midi mapping and scripting files for the Mk2 that Garth supplied 
me with (copied from the current RMX one). It has the code in for 'doing 
stuff' with the jog wheels including scratching mode. I'll tidy these up 
a bit later and send them to you. I reckon this will be a good start for 
you (having read the docs in the wiki). I'm no scratcher so am ill 
qualified for sorting out that side of it really.

Would certainly be good to have someone else working towards improving 
the Mk2 support.

Cheers,

Jim.

> Best Regards, Siarhei Rachytski
> 
> On Mon, May 18, 2009 at 7:53 PM, Albert Santoni <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>     Hi Siarhei,
> 
>     A few of us also came from OpenGL/C++ backgrounds before we started
>     working on Mixxx, without any prior sound processing knowledge, so that
>     definitely shouldn't be a problem. (Heck, most of us didn't know
>     anything about Qt either!)
> 
>     A good place to start would be to build Mixxx on your respective
>     platform. There's documentation on the wiki for this under "Build
>     Mixxx": http://www.mixxx.org/wiki/doku.php
> 
>     It's also worth taking a quick peek at our development roadmap to see
>     our main design principles and where we're going:
>     http://www.mixxx.org/wiki/doku.php/development_roadmap
> 
>     You're basically free to work on whatever you want, but keep in mind
>     that we're "feature frozen" for 1.7, and we're just picked our feature
>     targets for 1.8:
>     http://www.mixxx.org/wiki/doku.php/5_17_2009_developer_meeting_minutes
> 
>     If you want to work on improving support for your Hercules MK2, you
>     might want to play around with MIDI scripting.
>     http://www.mixxx.org/wiki/doku.php/midi_scripting
>     I'm not entirely sure what the state of the Hercules MK2 controller is
>     at the moment, but perhaps Garth could better advise you on where to
>     start hacking that stuff.
> 
>     Otherwise, we're looking for someone to work on finishing up LADSPA
>     support:
>     http://www.mixxx.org/wiki/doku.php/ladspa
> 
>     The good news is that all of the audio processing and a large part of
>     the GUI are done. There's just quirks here and there in the GUI that
>     need fixing, and a the odd deployment issue here and there. If you're
>     interested in working on it, get in touch and I'll advise you in more
>     detail.
> 
>     Thanks, and feel free to ask for help if you need it!
>     Albert
> 
>     P.S. Many of our developers and contributors hang out on IRC in #mixxx
>     on Freenode, and we can help you get started hacking Mixxx from there
>     too.
> 
>     On Sun, 2009-05-17 at 13:54 +0300, Grayyoga wrote:
>      > Hi
>      >
>      > I want to participate in Mixxx developement. I'm totally new to the
>      > sound processing applications, but have a good expertise in
>      > OpenGL and C++ is my primary programming language. I also own a
>      > Hercules DJ Mk2 console and could perform some of the related
>     work and
>      > testing. Could you give me some insights on where to start?
>      >
>      >
>      > Best regards, Siarhei Rachytski
>      >
>     
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