Thanks LX,  I've committed these values.
               __
--- == __/ t.O ==--
http://stacktrace.org/



On Sat, May 30, 2009 at 5:25 PM, LX<[email protected]> wrote:
> Hi Garth,
>
> ok, after a few thousand tests, here are the best compromise I could come up
> with :-)
>
> HerculesRMX.decayInterval = 50;
> HerculesRMX.decayRate = 300;
>
> It starts to get that 'wiki wiki' feeling and more reponsiveness, but still
> sounds quite "artificial" (by lack of better terms).
>
> I also spotted a few other things that could be improved:
>
> - The stop button doesn't reset the track (I could swear it used to work in
> one of the earlier builds)
>
> - PrevTrack / NextTrack doesn't work correctly in the playlist or the
> library (it follows the file system whatever the view mode).
> So it is not really usable in present state - but I guess this has nothing
> to do with the midi mappings and a separate bug report should be filled.
>
> I also got some crashes, but I need some more testing to reproduce the
> problem (I'll fill another bug report if I come up with a useful debug log).
>
>
> Cheers,
>
> LX
>
> Garth Dahlstrom wrote:
>>
>> [Copying the list in case anyone else has input on how the scratch
>> sound can be improved on the RMX]
>>
>> Hey LX,
>>
>> With regards to the scratching, if you think it's slowing down too
>> slowly or too quickly, you can adjust the speed of the deceleration by
>> tweaking these values in Hercules-DJ-Console-RMX-scripts.js, which
>> effect how often 'deceleration' happens and the factor applied each
>> time:
>> Line #
>>     17 HerculesRMX.decayInterval = 300;
>>     18 HerculesRMX.decayRate = 1.5;
>>
>> so if I remember correctly, the default settings are every 300ms, the
>> "scratch" rate key value is divided by 1.5.
>>
>> If you find playing with those doesn't particularly help; try to
>> describe how you think it should sound... (i.e. say something like:
>> think scratch movements should be more exaggerated; move the track
>> 2.5x further back/forward with each jog move )
>>
>> Also see if using Vinyl Emulation vs. Pitch Independent Time Stretch
>> makes any different to how it sounds to you.
>>
>> Thanks!!!
>>
>> -G
>>               __
>> --- == __/ t.O ==--
>> http://stacktrace.org/
>>
>>
>>
>> On Thu, May 28, 2009 at 4:31 AM, L X <[email protected]> wrote:
>>
>>>
>>> Hi Garth,
>>>
>>> I'd say they are in a consistent state now (compared to what they were in
>>> the previous release)- jogs feel ok to me with the default driver
>>> settings
>>> (good balance between responsiveness and precision).
>>> Scratch mode would deserve some more work to be convincing, but I guess
>>> it
>>> was never better than this.
>>> I'll double check this evening (GMT+1) and let you know...
>>>
>>> Regards,
>>>
>>> LX
>>>
>>> On Thu, May 28, 2009 at 8:06 AM, Garth Dahlstrom <[email protected]> wrote:
>>>
>>>>>
>>>>> (08:48:18 PM) Pegasus_RPG: jumpkick: hey man. Is your scratch handling
>>>>> of the RMX jogs the way you want it?
>>>>>
>>>>
>>>> Hey Sean,
>>>>
>>>> I didn't see your IRC message till you were gone to "slep"...   I've
>>>> not played with the RMX mappings in a bit...  I suspect they are
>>>> releasable in there current state.   But I'd want to get gimmeapill's
>>>> comments on them since he might have more time to evaluate the work
>>>> then I...
>>>>
>>>> So, Mr. gimmeapill,
>>>> how are the mappings and specifically the jogs in scratch and pitch
>>>> adjust mode?   Did you find anything else that needs fixing?
>>>>
>>>> Let me know,  thanks...
>>>>
>>>> -G
>>>>
>>>>              __
>>>> --- == __/ t.O ==--
>>>> http://stacktrace.org/
>>>>
>>>
>>>
>>
>>
>
>

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