I am submitting a patch which conserves the decimal part of
filepos_play. This is essential in keeping scratching sounding more
authentic.

For now this fix consists in keeping the decimal point locally in
EngineBuffer and EngineBufferScaleLinear. RAMAN and CC still work with
rounded and evened sample position values. If this were fixed the
desync fix applied in EBSL could be reverted.

Please feel free to comment and nitpick. I really want to push for
including this in 1.8 and the only way to succesfully do so is to make
sure it's entirely safe and stable.

Thank you all for your time.

PS: 1.8 is going to rock

Attachment: mixxx-fix-playpos-rounding.patch
Description: Binary data

------------------------------------------------------------------------------
Sell apps to millions through the Intel(R) Atom(Tm) Developer Program
Be part of this innovative community and reach millions of netbook users 
worldwide. Take advantage of special opportunities to increase revenue and 
speed time-to-market. Join now, and jumpstart your future.
http://p.sf.net/sfu/intel-atom-d2d
_______________________________________________
Mixxx-devel mailing list
Mixxx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mixxx-devel

Reply via email to