Hey Everyone, I have been working on fixing the Soundsource API so that it can handle float samples. So far I have altered all necessary read methods to deal with CSAMPLE instead of SAMPLE as well as changed all the callers so that the code could compile. I have attached a diff file of these changes. I understand that this is wrong but I have just done this to see if it would compile properly. When i run mixxx and drag an .mp3 onto a deck and attempt to play it back all i hear is odd noises. What I am still confused about is where would I call SampleUtil::convert and exactly how do I determine when its even required?
Thanks, James
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