Hey Everyone,

I have been working on fixing the Soundsource API so that it can handle
float samples. So far I have altered all necessary read methods to deal
with CSAMPLE instead of SAMPLE as well as changed all the callers so that
the code could compile. I have attached a diff file of these changes. I
understand that this is wrong but I have just done this to see if it would
compile properly. When i run mixxx and drag an  .mp3 onto a deck and
attempt to play it back all i hear is odd noises. What I am still confused
about is where would I call SampleUtil::convert and exactly how do I
determine when its even required?

Thanks,
James

Attachment: file.diff
Description: Binary data

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