On 31.12.2009 15:28, Mark Burton wrote:
> PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
>    
Well if I use that option then I get the whole tile flooded.

The good thing is, the --generate-sea option only adds about 7-8% of 
generation time. So it is not so slow anymore.
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