On 31.12.2009 15:28, Mark Burton wrote: > PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors > Well if I use that option then I get the whole tile flooded.
The good thing is, the --generate-sea option only adds about 7-8% of generation time. So it is not so slow anymore. > _______________________________________________ > mkgmap-dev mailing list > [email protected] > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
