Felix, > > PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors > > > Well if I use that option then I get the whole tile flooded.
As I said before: "If you don't clip the coast, expect toast!" > The good thing is, the --generate-sea option only adds about 7-8% of > generation time. So it is not so slow anymore. Yes, that's a nice side effect of using this method of sea generation. Mark _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
