Felix,

> > PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
> >    
> Well if I use that option then I get the whole tile flooded.

As I said before: "If you don't clip the coast, expect toast!"
 
> The good thing is, the --generate-sea option only adds about 7-8% of 
> generation time. So it is not so slow anymore.

Yes, that's a nice side effect of using this method of sea generation.

Mark
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Reply via email to