Felix, > I looked for an anti-lake, but could not find one... > I think ultimately we would need some check against flooding. Easiest > maybe would be if there are more than 30 forest polygons inside water > (without natural=land) and if so, then assume tile is flooded and put > land into the whole tile. Much better to miss some sea, then to have > flooding.
Agreed, sanity checking the sea areas (do they contain roads/cities) would make sense because at the moment it only needs a tile to contain a single way tagged natural=coastline and it is likely to get flooded. Mark _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
