Felix,
  
> I looked for an anti-lake, but could not find one...
> I think ultimately we would need some check against flooding. Easiest 
> maybe would be if there are more than 30 forest polygons inside water 
> (without natural=land) and if so, then assume tile is flooded and put 
> land into the whole tile. Much better to miss some sea, then to have 
> flooding.

Agreed, sanity checking the sea areas (do they contain roads/cities)
would make sense because at the moment it only needs a tile to contain
a single way tagged natural=coastline and it is likely to get flooded.

Mark
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Reply via email to