The following patches are in my eyes really worthwhile and should be 
added to trunk. They all work fine without glitches.

1. Drop small Polygons
I am not sure who wrote this patch, but I have been using it longtime 
and it certainly does improve map performance especially on higher 
resolutions.
It removes all polygons which consist of less than 8 pixels.

If you deem that this is too extreme (though 8 pixels is really nothing, 
and polygons of less than 8 pixel size are barely noticeable anyhow - 
and only slow down map drawing) the following line could be reduced to 
maybe 6 or 4 pixels:
+    private static final int MIN_SIZE_POLYGON = 8;
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