OK, got the idea. Not sure if that can be computed for planet in a reasonable 
time, but for a single tile it would not be too much.

I have to think about this for a while.

Gerd
________________________________________
Von: mkgmap-dev <[email protected]> im Auftrag von Felix 
Hartmann <[email protected]>
Gesendet: Dienstag, 7. Februar 2017 22:20:04
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] is_in filter

On 7 February 2017 at 21:54, Gerd Petermann 
<[email protected]<mailto:[email protected]>> wrote:

looks simple enough, but what would be the rule to set the new special tags 
like mkgmap:urban?
Do you think those could be calculated somehow using only the data used to 
compile the bounds file?
If yes, please give more details.

well that's the hard part - I know. It could be a mix of several things - best 
I could think of is densitiy of POI or density of addresses.

I'ld guess looking at density of POI and density of building=* - plus the 
bigger the size of the building the more it has to be assumed it's urban and 
some crosscheck with the bounds data would be enough. That should then end up 
in a static file just like sea data and bounds. It would also of course be 
possible to use that data to exclude buildings in cities - and more ideas.

Even just density of POI and density of building=* (look at how much space the 
building occupies - e.g. if inside a squared area more than 20% of space is 
taken up by buildings - it's highly urban. 5-20% is a bit mixed, <5% is rural.


--
Felix Hartman - Openmtbmap.org & VeloMap.org
Schusterbergweg 32/8
6020 Innsbruck
Austria - Österreich
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