Hi Dave,

the max-nodes value is already very small, so maybe something in mkgmap goes 
very wrong.
We probably need the input file (*.o5m) for the tile that fails and the style 
unless you can reproduce the
problem also with the default style.

Gerd

________________________________________
Von: Dave Swarthout <daveswarth...@gmail.com>
Gesendet: Montag, 2. Mai 2022 18:08
An: Gerd Petermann
Cc: Development list for mkgmap
Betreff: Re: [mkgmap-dev] Compile error

Reducing the node count means I was adjusting the max-nodes value; I had been 
using a value of 160,000 for max-nodes but after getting that error message, I 
tried running splitter with max-nodes=120,000 and 100,000 nodes but that had 
zero effect on the error message. There were more tiles generated by splitter 
but the same error resulted.

I've attached my splitter logs and the DJS.CFG file

Thanks for the help

On Mon, May 2, 2022 at 1:42 AM Gerd Petermann 
<gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>> wrote:
Hi Dave,

what do you mean with "I've tried reducing the size of the node count but that 
had no effect"? A smaller --max-nodes value for splitter should always have an 
effect:
More / different tiles. Maybe it just didn't change the size of the problematic 
tile?

So, if you don't want to "reduce the amount of information included in the map" 
which means
changing the style or options like --reduce-points, --levels etc, your only 
option is to tell splitter to produce smaller tiles.
That is done with the --max-nodes option or maybe allow trimming if the 
problematic tile contains a huge area with sea only.

Can't say much more without knowing the content of the problematic tile and 
content of DJS.cfg.

Gerd



________________________________________
Von: mkgmap-dev 
<mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk>>
 im Auftrag von Dave Swarthout 
<daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>>
Gesendet: Sonntag, 1. Mai 2022 02:06
An: Development list for mkgmap
Betreff: [mkgmap-dev] Compile error

Hi,

I'm not on this list anymore but I'm having a problem with mkgmap that I'm 
unable to understand or fix.

I'm getting this error all the time now.  "The RGN section of the map or tile 
is too big. The maximum size is 16777215 bytes. Try splitting the map into 
smaller tiles or reducing the amount of information included in the map."

I've tried reducing the size of the node count but that had no effect. Here's 
my command line:

java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566 
--name-tag-list=name,alt_name,loc_name,int_name --description="Eugene" 
"C:\Users\Alask\Downloads\Maps\Eugene.osm" "C:\Users\Alask\Dropbox 
(Personal)\Mapping\24983djs.TYP"

Splitter ends normally with 56 areas for a 1.5 GB input file

Any ideas?

Please address all replies to me as well as the list membership because I was 
removed from this list for having "too many bounces", whatever that is but I 
need a solution to this problem.

Thanks in advance

--
Dave Swarthout
Homer, Alaska
Chiang Mai, Thailand
Travel Blog at http://dswarthout.blogspot.com


--
Dave Swarthout
Homer, Alaska
Chiang Mai, Thailand
Travel Blog at http://dswarthout.blogspot.com
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