Hi Dave, I've already committed the patch from Carlos with r4900, but I doubt that the improved message helps in a case of "I can't see the forest for the trees" ;)
Gerd ________________________________________ Von: Dave Swarthout <daveswarth...@gmail.com> Gesendet: Dienstag, 3. Mai 2022 07:43 An: Gerd Petermann Cc: Development list for mkgmap Betreff: Re: [mkgmap-dev] Compile error OMG! I copied parts of my batch file for Thailand maps to make this batch file when I came back to the U.S. but forgot to use the splitter output file as inputs. I never noticed my omission. It works fine now: java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566 --name-tag-list=name,alt_name,loc_name,int_name --description="Eugene" splitter\*.o5m "C:\Users\Alask\Dropbox (Personal)\Mapping\24983djs.TYP" Sorry for wasting your time. I must say, however, that the error message I got didn't help diagnose or solve that problem. Maybe that could be looked at and improved. Thanks, Gerd. On Mon, May 2, 2022 at 10:22 PM <gpetermann_muenc...@hotmail.com> wrote: > > Hi Dave, > > I just double checked what you wrote before and it seems you feed mkgmap with > the large file C:\Users\alask\Downloads\Maps\Eugene.osm ? > You also posted a log that shows that you use splitter with the same file. > So, change your mkgmap command to actually use the output from splitter and > your > problem shoud be solved. There is probably no need to use the small > --max-nodes value. > > Gerd > > > ________________________________________ > Von: Dave Swarthout <daveswarth...@gmail.com> > Gesendet: Montag, 2. Mai 2022 23:13 > An: Gerd Petermann > Cc: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Compile error > > I don't create an overview map. No tiles show up with zero size nor > are any of the 56 tiles larger than about 159,000 nodes. Carlos has > offered a patch to indicate the problem tile but I'm on a Windows 10 > system and am not willing to set up a Linux environment just to patch > my mkgmap program. > > Is there a debugging tool or method that you can suggest? > > > On Mon, May 2, 2022 at 11:10 AM Gerd Petermann > <gpetermann_muenc...@hotmail.com> wrote: > > > > Hi Dave, > > > > I would expect a tile with 0 bytes. Maybe you get this message for the > > overview map? > > > > Gerd > > > > ________________________________________ > > Von: Dave Swarthout <daveswarth...@gmail.com> > > Gesendet: Montag, 2. Mai 2022 20:02 > > An: Gerd Petermann > > Cc: Development list for mkgmap > > Betreff: Re: [mkgmap-dev] Compile error > > > > Thanks, Gerd, > > > > I get the same error when using the default syle. In DJS.cfg, I placed this > > line: > > style-file=C:\Users\Alask\Documents\mkgmap\examples\styles\default. That is > > correct usage, right? > > > > Another list member told me to look for the offending tile in order to > > manually split it, however, all the tiles look alike to me in terms of > > size. How would I tell which tile is the "bad one" that's causing this RGN > > error? > > > > You mentioned adjusting some mkgmap parameters that would reduce the size > > and/or complexity of the map I'm trying to create. The descriptive text in > > the Options file for directives about processing lines and polygons doesn't > > make clear how to reduce the amount of information they handle— can you > > offer any suggestions? > > > > Thanks, > > > > Dave > > > > > > > > On Mon, May 2, 2022 at 9:23 AM Gerd Petermann > > <gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>> > > wrote: > > Hi Dave, > > > > the max-nodes value is already very small, so maybe something in mkgmap > > goes very wrong. > > We probably need the input file (*.o5m) for the tile that fails and the > > style unless you can reproduce the > > problem also with the default style. > > > > Gerd > > > > ________________________________________ > > Von: Dave Swarthout > > <daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>> > > Gesendet: Montag, 2. Mai 2022 18:08 > > An: Gerd Petermann > > Cc: Development list for mkgmap > > Betreff: Re: [mkgmap-dev] Compile error > > > > Reducing the node count means I was adjusting the max-nodes value; I had > > been using a value of 160,000 for max-nodes but after getting that error > > message, I tried running splitter with max-nodes=120,000 and 100,000 nodes > > but that had zero effect on the error message. There were more tiles > > generated by splitter but the same error resulted. > > > > I've attached my splitter logs and the DJS.CFG file > > > > Thanks for the help > > > > On Mon, May 2, 2022 at 1:42 AM Gerd Petermann > > <gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com><mailto:gpetermann_muenc...@hotmail.com<mailto:gpetermann_muenc...@hotmail.com>>> > > wrote: > > Hi Dave, > > > > what do you mean with "I've tried reducing the size of the node count but > > that had no effect"? A smaller --max-nodes value for splitter should always > > have an effect: > > More / different tiles. Maybe it just didn't change the size of the > > problematic tile? > > > > So, if you don't want to "reduce the amount of information included in the > > map" which means > > changing the style or options like --reduce-points, --levels etc, your only > > option is to tell splitter to produce smaller tiles. > > That is done with the --max-nodes option or maybe allow trimming if the > > problematic tile contains a huge area with sea only. > > > > Can't say much more without knowing the content of the problematic tile and > > content of DJS.cfg. > > > > Gerd > > > > > > > > ________________________________________ > > Von: mkgmap-dev > > <mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk><mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk<mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk>>> > > im Auftrag von Dave Swarthout > > <daveswarth...@gmail.com<mailto:daveswarth...@gmail.com><mailto:daveswarth...@gmail.com<mailto:daveswarth...@gmail.com>>> > > Gesendet: Sonntag, 1. Mai 2022 02:06 > > An: Development list for mkgmap > > Betreff: [mkgmap-dev] Compile error > > > > Hi, > > > > I'm not on this list anymore but I'm having a problem with mkgmap that I'm > > unable to understand or fix. > > > > I'm getting this error all the time now. "The RGN section of the map or > > tile is too big. The maximum size is 16777215 bytes. Try splitting the map > > into smaller tiles or reducing the amount of information included in the > > map." > > > > I've tried reducing the size of the node count but that had no effect. > > Here's my command line: > > > > java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566 > > --name-tag-list=name,alt_name,loc_name,int_name --description="Eugene" > > "C:\Users\Alask\Downloads\Maps\Eugene.osm" "C:\Users\Alask\Dropbox > > (Personal)\Mapping\24983djs.TYP" > > > > Splitter ends normally with 56 areas for a 1.5 GB input file > > > > Any ideas? > > > > Please address all replies to me as well as the list membership because I > > was removed from this list for having "too many bounces", whatever that is > > but I need a solution to this problem. > > > > Thanks in advance > > > > -- > > Dave Swarthout > > Homer, Alaska > > Chiang Mai, Thailand > > Travel Blog at http://dswarthout.blogspot.com > > > > > > -- > > Dave Swarthout > > Homer, Alaska > > Chiang Mai, Thailand > > Travel Blog at http://dswarthout.blogspot.com > > > > > > -- > > Dave Swarthout > > Homer, Alaska > > Chiang Mai, Thailand > > Travel Blog at http://dswarthout.blogspot.com > > > > -- > Dave Swarthout > Homer, Alaska > Chiang Mai, Thailand > Travel Blog at http://dswarthout.blogspot.com -- Dave Swarthout Homer, Alaska Chiang Mai, Thailand Travel Blog at http://dswarthout.blogspot.com _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev