Thanks for the comments but I will admit to being a little confused.
From: [email protected] [mailto:[email protected]] On Behalf Of Skylos Sent: Wednesday, August 18, 2010 4:25 PM To: [email protected] Subject: Re: [Mkguild] Proposed redesign of the Mages' Guild Tower Based on what I'm reading, it sounds like its a mobius hallway - if you run in a clockwise direction, you won't be running uphill, you won't run downhill, but your ears will pop and you will find yourself entering the entrance hall from the other side. Does this mean that if you have a destination that is halfway up the tower and the loop is a mile long, you always have to walk half a mile to get there and half a mile to get back to the entrance hall? (guessing at scale from image) >>>No... you access the upper and lower levels without physically having to move up or down, You just walk on the level hallway. That's what the hallway thing means, thus It does not eliminate the point of using a tower as you pointed out yourself that it's an efficient use of space. Part of the reason we use vertical construction is that stacking things on top of each other is very efficient use of three dimensional space. You've compeltely eliminated the point of a tower here by making the mage guild as usefully accessible as putting all the rooms on the outside of a single loop like the superconducting supercollider with no cross tunnels whatsoever. Huh? You could solve the no-cross-connect problem by utilizing transparent cross-atrium bridges and interlacing the elevation the hallway is at each loop around the tower. Getting to that remote location could be 'two and a quarter loops around then straight across the bridge'. Boggled by the pragmatism in the idea, I am happy we boggled you! Chris The Lurking Fox !DSPAM:4c6ca86e160068154786014!
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