On Wed, Jun 3, 2015 at 1:48 PM Maksym Veremeyenko <ve...@m1stereo.tv> wrote:
> On 03.06.2015 23:06, Dan Dennedy wrote: > > On Wed, Jun 3, 2015 at 9:46 AM Maksym Veremeyenko <ve...@m1stereo.tv > > <mailto:ve...@m1stereo.tv>> wrote: > > > > On 02.06.2015 22:36, Dan Dennedy wrote: > > > On Tue, Jun 2, 2015 at 11:05 AM Brian Matherly > > <c...@brianmatherly.com <mailto:c...@brianmatherly.com> > > > <mailto:c...@brianmatherly.com <mailto:c...@brianmatherly.com>>> > > wrote: > > > > > > You make a good point. The same result can be achieved by > > applying > > > the affine transition. Instead of putting the rotation > > > responsibility on the pango producer, why not allow the > watermark > > > filter to use the affine transition? > > > > > > > > > Umm, no. melt +hello.txt -attach affine transition.fix_rotate_x=45 > > > > > > filter_watermark is to transition_composite as filter_affine is to > > > transition_affine. I do not want to extend watermark to use > > affine when > > > filter_affine is so similar: > > > melt +hello.txt -attach affine:noise: transition.fix_rotate_x=45 > > > > > > Neither will I accept adding any more features to the already > > unwieldy > > > transition_composite. One can use tracks and transitions - > possibly > > > encapsulating it within a tractor as a virtual clip - either > > inline or > > > as distinct MLT XML. Also, one can work to improve affine or > > > core/filter_transition. > > > ...assuming I have decided to reject the idea of rotation within > > pango. > > > Let me hear Maksym's reaction/argument. > > > > my arguments are: > > > > - *quality*: basically glyphs rotated at vector level and only > then > > rasterized subpixelly > > > > - *CPU usage*: it does not perform any floating point calculation > and > > image scaling. > > > > it is basically pango renderer feature > > > > > > True, it is using pango functions, and those are good enough reasons. I > > will accept it, but please change property name to rotate unless it > > supports rotating along other axes. If it does, then rotate_x. > one axis rotation... > what rotation property name would you prefer? > > rotate
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