End patterns for Rubik's Cubes are definitely a job for pictures. Additionally, I have often remembered information just because I put thought into the card. In fact, I've considered *rewriting* cards when I'm having trouble with them.
Nick On Wed, Dec 8, 2010 at 06:24, Oisín <[email protected]> wrote: > > > On 7 December 2010 21:52, Chris <[email protected]> wrote: > >> As for Randi, the best advice I can give is take the time to read >> through www.supermemo.com/articles/20rules.htm and you should be able >> to make fantastic cards. It's a quite long page, but it is >> excellent. I use a whole bunch of different techniques on my cards-- >> that page will give you an idea of most of them. Using a broad range >> of techniques and judging an appropriate one for each card, I am able >> to learn a ton of information very quickly. >> >> [...] >> > > >> P.S. I do understand the basics of learning (e.g., that cramming is >> not optimal)--I am consistently getting 100% in my tests thanks to >> Mnemosyne (along with understanding how to optimize the cards for >> recall in other contexts). >> >> > It's hard to argue with perfect scores! Personally, I found it very > difficult to use SRS to study more abstract topics than vocabulary. Back in > 2007, my plan was to create cards to embody all of the knowledge required > for upcoming final year CS exams, and my approach was largely a failure. > However, I hadn't read the excellent advice on constructing effective cards > on the Supermemo site. > > It seems like the main difficulty is choosing exactly what information to > put in a card, and to encode it in a way that it is somehow meaningful for > the brain. A few days ago I started making a set of cards for Rubiks cube > "last layer" algorithms, just as an experiment really. They consist of an > illustration of a certain pattern on one face of the cube on the front, and > a series of moves on the back (for example, "Fw' (L' U' L U) Fw D2 (R U' R') > D2 R2"). > I immediately found that these cards were immensely more difficult than > vocabulary cards, since they're composed of lots of information which is > practically meaningless - in terms of subconsciously finding an association > hook. Both the visual pattern and the series of moves were extremely hard to > remember and to link together. > I've started to treat the problem by coming up with a representation system > which maps the both the visual pattern and the move sequence into sentences, > which are much easier to remember since they mean something to the brain. > It's still difficult though... > > But with more general topics it's worse, since there isn't one set format > for the knowledge - or systematic way to proceed - as in my Rubik example > and in vocabulary learning. > If you have any advice on building useful cards that capture the important > knowledge without being a tremendous time sink (e.g. an explosion in the > number of cards) that isn't in the Supermemo pages, I'd love to hear it. > > -- > You received this message because you are subscribed to the Google Groups > "mnemosyne-proj-users" group. > To post to this group, send email to [email protected] > . > To unsubscribe from this group, send email to > [email protected]<mnemosyne-proj-users%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/mnemosyne-proj-users?hl=en. > -- You received this message because you are subscribed to the Google Groups "mnemosyne-proj-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/mnemosyne-proj-users?hl=en.
