End patterns for Rubik's Cubes are definitely a job for pictures.

Additionally, I have often remembered information just because I put thought
into the card.  In fact, I've considered *rewriting* cards when I'm having
trouble with them.

Nick

On Wed, Dec 8, 2010 at 06:24, Oisín <[email protected]> wrote:

>
>
> On 7 December 2010 21:52, Chris <[email protected]> wrote:
>
>> As for Randi, the best advice I can give is take the time to read
>> through www.supermemo.com/articles/20rules.htm and you should be able
>> to make fantastic cards.  It's a quite long page, but it is
>> excellent.  I use a whole bunch of different techniques on my cards--
>> that page will give you an idea of most of them.  Using a broad range
>> of techniques and judging an appropriate one for each card, I am able
>> to learn a ton of information very quickly.
>>
>> [...]
>>
>
>
>> P.S. I do understand the basics of learning (e.g., that cramming is
>> not optimal)--I am consistently getting 100% in my tests thanks to
>> Mnemosyne (along with understanding how to optimize the cards for
>> recall in other contexts).
>>
>>
> It's hard to argue with perfect scores! Personally, I found it very
> difficult to use SRS to study more abstract topics than vocabulary. Back in
> 2007, my plan was to create cards to embody all of the knowledge required
> for upcoming final year CS exams, and my approach was largely a failure.
> However, I hadn't read the excellent advice on constructing effective cards
> on the Supermemo site.
>
> It seems like the main difficulty is choosing exactly what information to
> put in a card, and to encode it in a way that it is somehow meaningful for
> the brain. A few days ago I started making a set of cards for Rubiks cube
> "last layer" algorithms, just as an experiment really. They consist of an
> illustration of a certain pattern on one face of the cube on the front, and
> a series of moves on the back (for example, "Fw' (L' U' L U) Fw D2 (R U' R')
> D2 R2").
> I immediately found that these cards were immensely more difficult than
> vocabulary cards, since they're composed of lots of information which is
> practically meaningless - in terms of subconsciously finding an association
> hook. Both the visual pattern and the series of moves were extremely hard to
> remember and to link together.
> I've started to treat the problem by coming up with a representation system
> which maps the both the visual pattern and the move sequence into sentences,
> which are much easier to remember since they mean something to the brain.
> It's still difficult though...
>
> But with more general topics it's worse, since there isn't one set format
> for the knowledge -  or systematic way to proceed - as in my Rubik example
> and in vocabulary learning.
> If you have any advice on building useful cards that capture the important
> knowledge without being a tremendous time sink (e.g. an explosion in the
> number of cards) that isn't in the Supermemo pages, I'd love to hear it.
>
>  --
> You received this message because you are subscribed to the Google Groups
> "mnemosyne-proj-users" group.
> To post to this group, send email to [email protected]
> .
> To unsubscribe from this group, send email to
> [email protected]<mnemosyne-proj-users%[email protected]>
> .
> For more options, visit this group at
> http://groups.google.com/group/mnemosyne-proj-users?hl=en.
>

-- 
You received this message because you are subscribed to the Google Groups 
"mnemosyne-proj-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/mnemosyne-proj-users?hl=en.

Reply via email to