Chris,

I think that if you don't cheat on dates, when you launch it,
mnemosyne calculates the sum of all the scheduled cards between the
current (true or tempered with) date and the last (true or tempered
with) date.
When you come back, I think that you'll really have 4000 cards to
review, if you don't cheat.
And you'll have to cheat several times not to see a huge amount, and
to do extra work to digest.
But be careful not to go back in time (or even to have twice the same
"day"), mnemosyne might not like it !

I just had another idea while I was writing :
I think I saw somewhere that if you don't do some sessions some days,
the cards will indeed accumulate for several days (until your dreaded
4000 !), but mnemosyne will display them in the right order.
So when you get back, you'll revise the good ones first (scheduled
from day1 of your holidays), and the next good ones (scheduled from
day 2) and so on.
If this is really the case, you don't even have to temper with your
computer date, in fact.
Just do as much as you can each day.
And I think that you *will* be able to catch up.

(I say that because when I'm loading my current cards in Mnemosyne 2.0
on another computer to play with it, and watch the very nice
statistics, the number of future scheduled cards decreases "very
rapidely")

Peter is the only one who can tell you is this really is the algorithm
mnemosyne is using.

Michaël

On Dec 8, 5:17 pm, Nick Burger <[email protected]> wrote:
> End patterns for Rubik's Cubes are definitely a job for pictures.
>
> Additionally, I have often remembered information just because I put thought
> into the card.  In fact, I've considered *rewriting* cards when I'm having
> trouble with them.
>
> Nick
>
> On Wed, Dec 8, 2010 at 06:24, Oisín <[email protected]> wrote:
>
> > On 7 December 2010 21:52, Chris <[email protected]> wrote:
>
> >> As for Randi, the best advice I can give is take the time to read
> >> throughwww.supermemo.com/articles/20rules.htmand you should be able
> >> to make fantastic cards.  It's a quite long page, but it is
> >> excellent.  I use a whole bunch of different techniques on my cards--
> >> that page will give you an idea of most of them.  Using a broad range
> >> of techniques and judging an appropriate one for each card, I am able
> >> to learn a ton of information very quickly.
>
> >> [...]
>
> >> P.S. I do understand the basics of learning (e.g., that cramming is
> >> not optimal)--I am consistently getting 100% in my tests thanks to
> >> Mnemosyne (along with understanding how to optimize the cards for
> >> recall in other contexts).
>
> > It's hard to argue with perfect scores! Personally, I found it very
> > difficult to use SRS to study more abstract topics than vocabulary. Back in
> > 2007, my plan was to create cards to embody all of the knowledge required
> > for upcoming final year CS exams, and my approach was largely a failure.
> > However, I hadn't read the excellent advice on constructing effective cards
> > on the Supermemo site.
>
> > It seems like the main difficulty is choosing exactly what information to
> > put in a card, and to encode it in a way that it is somehow meaningful for
> > the brain. A few days ago I started making a set of cards for Rubiks cube
> > "last layer" algorithms, just as an experiment really. They consist of an
> > illustration of a certain pattern on one face of the cube on the front, and
> > a series of moves on the back (for example, "Fw' (L' U' L U) Fw D2 (R U' R')
> > D2 R2").
> > I immediately found that these cards were immensely more difficult than
> > vocabulary cards, since they're composed of lots of information which is
> > practically meaningless - in terms of subconsciously finding an association
> > hook. Both the visual pattern and the series of moves were extremely hard to
> > remember and to link together.
> > I've started to treat the problem by coming up with a representation system
> > which maps the both the visual pattern and the move sequence into sentences,
> > which are much easier to remember since they mean something to the brain.
> > It's still difficult though...
>
> > But with more general topics it's worse, since there isn't one set format
> > for the knowledge -  or systematic way to proceed - as in my Rubik example
> > and in vocabulary learning.
> > If you have any advice on building useful cards that capture the important
> > knowledge without being a tremendous time sink (e.g. an explosion in the
> > number of cards) that isn't in the Supermemo pages, I'd love to hear it.
>
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