Interesting, thanks for tracking this down!

Andreas, if this turns out to work for you, I could add this to Mnemosyne’s 
code, provided there are no side-effects/issues for other linux distributions.

The file you need to add these lines to is ‘mnemosyne’, just add them at the 
top.

Cheers,

Peter

From: [email protected] 
<[email protected]> On Behalf Of Oisín Mac Fhearaí
Sent: 24 September 2018 23:07
To: mnemosyne-proj-users <[email protected]>
Subject: [mnemosyne-proj-users] Re: Install / Run problem on linux: device not 
open, and shader not linked



On Monday, September 24, 2018 at 7:51:44 PM UTC+1, Andreas wrote:
Dear all,
I contacted Robert; however, I also tried to install from the tarball:
I got a bit further - the default python on my system was python2, which I 
changed now to python3.

However, the version compiled from the tarball generated the exact same error 
messages. :-(
(I haven't deinstalled the package, but normally they shouldn't interfere)

Best regards, Andreas


It sounds like this issue may have existed in Ubuntu some time ago, caused by a 
mismatch between an installed NVidia graphics driver conflicting with the 
libGL.so build:

https://forum.qt.io/topic/81328/ubuntu-qopenglshaderprogram-shader-program-is-not-linked/2

The workaround there was to add these lines during program initialisation:


if sys.platform.startswith('linux'):
  from OpenGL import GL



Am Sonntag, 23. September 2018 10:22:15 UTC+2 schrieb Andreas:
Dear all,
I am trying to run mnemosyne on debian, and I have installed the deb-package 
2.6.1+ds-1.

Unfortunately, I get the following output when trying to start it up:

libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
QIODevice::write (QProcess): device not open
QOpenGLFramebufferObject: Unsupported framebuffer format.
QOpenGLFramebufferObject: Unsupported framebuffer format.
QOpenGLFramebufferObject: Unsupported framebuffer format.
QOpenGLFramebufferObject: Unsupported framebuffer format.
QIODevice::write (QProcess): device not open
QOpenGLShaderProgram: could not create shader program
QOpenGLShader: could not create shader
Could not link shader program:
 ""
Received signal 11 SEGV_MAPERR 000000000000
#0 0x0000b0eb41fb <unknown>
#1 0x0000b0eb4802 <unknown>
#2 0x0000b0eb4ded <unknown>
#3 0x0000b7f50d10 ([vdso]+0xd0f)
#4 0x0000b7d02cc8 <unknown>
#5 0x0000b7d00ee5 <unknown>
#6 0x0000b7304e01 <unknown>
#7 0x0000b7305024 <unknown>
#8 0x0000b7304c7b <unknown>
#9 0x0000b6381cfe <unknown>
  gs: 00000033  fs: 00000000  es: 0000007b  ds: 0000007b
 edi: 0000000f esi: 00000310 ebp: bfa730f8 esp: bfa730a8
 ebx: b7d02cc8 edx: 0a3cc8ec ecx: 00000008 eax: 00000000
 trp: 0000000e err: 00000004  ip: b7d02cc8  cs: 00000073
 efl: 00210283 usp: bfa730a8  ss: 0000007b
[end of stack trace]
Calling _exit(1). Core file will not be generated.

According to my analysis, there are two potential problems:
a) the "device not open" might indicate that some (config) file is either not 
writeable, or the directory is not existing
b) the "shader" error I don't understand at all. It might be related to my 
graphics card driver, but I have not made any progress on that end.

Any idea would be highly appreciated!
Thanks, Andreas
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