thanks a lot Jens  :)

On Friday, March 6, 2015 at 12:47:39 PM UTC-6, Sandra wrote:
>
> Hello,
>     I'd like to know if there's any restriction in the P2P architecture, 
> or any limitation on the number of devices that can "talk" to each other.
>
>    In case my app doesn't have connection to sync gateway, it connects 
> peer to peer to the devices found in an array which correspond to all the 
> devices in the same local network. That means that they will all try to 
> connect to the first device in the list, in case it is unavailable for some 
> reason, they will try to connect to the next in the list and so on.
>    What I want to ensure is that all devices have the same information, 
> and when the internet connection is re-established, e.g the sync_gateway is 
> available again, all the changes are stored in the server which is in the 
> cloud.
>
>    1.    Is this architecture ok for this scenario or shall we find a way 
>    to have only one mobile device acting as a server so that all communicate 
>    only to this one?
>    2.     In case the above approach is acceptable, is there any limit on 
>    the amount of devices that can interact p2p?
>    3.     When the sync_gateway is reachable again, is there anything we 
>    must take into consideration to avoid conflicts or data inconsistency?
>    4. How does couch base lite detect that it no longer has connection to 
>    sync_gateway? is it only when we try to write in the database or also when 
>    reading? or is there any heart beat?
>
>
>    I appreciate your clarifications,
>    BR,
>    Sandra
>

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