sizing == development cost (in man hours)

On Mon, Feb 2, 2015 at 4:04 PM, Dan Garry <[email protected]> wrote:

> I've scheduled 30 minutes on Wednesday for myself and the tech leads
> (Adam, Dmitry) to scope out a Wikipedia Lite app.
>
> Dan
>
> On 2 February 2015 at 13:59, Dan Garry <[email protected]> wrote:
>
>> On 1 February 2015 at 14:48, Toby Negrin <[email protected]> wrote:
>>
>>> Dan -- can you please limit the scope to sizing the android app? I think
>>> that's more relevant to reaching people in the developing world.
>>>
>>
>> I think that depends. In a world where we're focussing on preloads, the
>> size of the app is pretty immaterial as the user isn't paying the cost for
>> downloading it. In that world, the best optimisations to make are probably
>> reducing network traffic and improving performance on slower devices,
>> things where there's lot of room for improvement in our code base. Also,
>> our Android app is also an order of magnitude smaller than Facebook's
>> Android app, so that's less of an issue for us. Facebook evidently decided
>> to TACKLE ALL THE THINGS with Facebook Lite.
>>
>> Also, can you see what percent of our GS traffic uses 2.3? Google has it
>>> at about 10% globally but we need to understand our target market better.
>>> You might also want to check in with your new contact at App Annie to see
>>> if they have useful GS data.
>>>
>>
>> Absolutely.
>>
>> Dan
>>
>> --
>> Dan Garry
>> Associate Product Manager, Mobile Apps
>> Wikimedia Foundation
>>
>
>
>
> --
> Dan Garry
> Associate Product Manager, Mobile Apps
> Wikimedia Foundation
>
_______________________________________________
Mobile-l mailing list
[email protected]
https://lists.wikimedia.org/mailman/listinfo/mobile-l

Reply via email to