sizing == development cost (in man hours) On Mon, Feb 2, 2015 at 4:04 PM, Dan Garry <[email protected]> wrote:
> I've scheduled 30 minutes on Wednesday for myself and the tech leads > (Adam, Dmitry) to scope out a Wikipedia Lite app. > > Dan > > On 2 February 2015 at 13:59, Dan Garry <[email protected]> wrote: > >> On 1 February 2015 at 14:48, Toby Negrin <[email protected]> wrote: >> >>> Dan -- can you please limit the scope to sizing the android app? I think >>> that's more relevant to reaching people in the developing world. >>> >> >> I think that depends. In a world where we're focussing on preloads, the >> size of the app is pretty immaterial as the user isn't paying the cost for >> downloading it. In that world, the best optimisations to make are probably >> reducing network traffic and improving performance on slower devices, >> things where there's lot of room for improvement in our code base. Also, >> our Android app is also an order of magnitude smaller than Facebook's >> Android app, so that's less of an issue for us. Facebook evidently decided >> to TACKLE ALL THE THINGS with Facebook Lite. >> >> Also, can you see what percent of our GS traffic uses 2.3? Google has it >>> at about 10% globally but we need to understand our target market better. >>> You might also want to check in with your new contact at App Annie to see >>> if they have useful GS data. >>> >> >> Absolutely. >> >> Dan >> >> -- >> Dan Garry >> Associate Product Manager, Mobile Apps >> Wikimedia Foundation >> > > > > -- > Dan Garry > Associate Product Manager, Mobile Apps > Wikimedia Foundation >
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