Oh, I'm definitly not disagreeing that javascript would be a BAD
choice and Flash is just the more practical alternative. I was just
saying. ;) And oh man, I don't like the Flash IDE.

-Sam

On 4/21/06, Bob Ippolito <[EMAIL PROTECTED]> wrote:
> On Apr 21, 2006, at 1:26 PM, Sam Sutch wrote:
>
> > You can play/stop sounds if you add/remove (respectivly) an embed
> > object with the wav or mp3 set to with the auto play attribute set to
> > true.
>
> Sure, but that's stupid because Flash is available just about
> everywhere that is, if not more available... and if you're using
> Flash, you might as well do the whole thing in Flash.  At least you
> only have one buggy platform to code against, rather than the
> gigantic set of all relevant browsers, versions of browsers, sound-
> playing-plugins, and platforms.
>
> > It would not be so hard if there was an IDE like flash, but then you
> > get into all the browser incompatabilites and you'd probably want to
> > rip your pubic hair out or something by the time you got done.
>
> I'm not a fan of the Flash IDE for doing anything sufficiently
> complicated.. MTASC is pretty nice though.  You can get a pretty good
> develop/test/run cycle if you set up a web server to fork out MTASC
> when your actionscript changes.
>
> The Flash IDE and player's debugging capabilities blow chunks, but
> they're no worse than those available for JavaScript
> implementations.  Plus since you have LocalConnection you can do out-
> of-process debugging with something like XTrace.  Granted you could
> probably do something like that with sync XMLHttpRequest with some
> kind of specialized server, but I haven't seen that.
>
> There probably aren't too many genre of games that make sense in the
> context of AJAX.  However, I'm a huge fan of both ironsudoku.com and
> playbabble.com -- they're very well done, have excellent usability
> and browser compatibility, and I can't imagine them being any better
> given a different choice of technology.
>
> -bob
>
>

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