MochiKit will not help you as such. What you are talking about is
creating a Flash movie which registers a couple of callbacks (using
ExternalInterface.addCallback) and then calling those callbacks from
JavaScript, right? It will all depend on how you create the Flash, you
will only be able to call the callbacks you have registered, so what
you can do with it is completely up to you. MochiKit will not help you
to reach into the Flash movie and call arbitrary methods.

aflax seems to be more or less a canvas implementation, but all the
code that makes the drawing possible is inside the Flash applications,
which then exposes some callbacks which can be used to draw.

What you can use MochiKit for is to build a wrapper library on top of
the Flash app to do some logic on the outside, but depending on you
preferences, the logic may just as well be inside the app. If I would
create something like what I think you're talking about I would try to
keep as much logic inside the Flash app, keeping the JavaScript code
to a minimum. The reason behind that is that the ActionScript code
will run exactly the same regardless of browser, whereas an
implementation more in JavaScript would require browser awareness,
which sucks, basically.

I'm not really sure what you're asking, did any of this help, or even
make sense for you? aflax seems to be what you want, so why not use
that?

yours,
T#

On Feb 17, 8:38 am, iain duncan <[EMAIL PROTECTED]> wrote:
> Sorry if this is kind of general for this list, but seems one gets good
> javascript answers here. Is there a smart way to use Mochikit to remote
> control flash movies? And, more specifically, what would be the lowest
> latency method to do so? I have looked at aflax a bit and Bob mentions
> flashticle on his blog.
>
> Specifically, I would like to know the best way to make simple elements
> with a flash frame ( moving balls specifically ) move with their
> location controlled by data from a server in real time. I'm not sure
> where to start, as I'm totally new to flash, but I would prefer to keep
> as much usable with mochikit as possible.
>
> Pointers to best resources much appreciated too! =)
>
> Thanks,
> Iain


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