On 4/2/07, Bob Ippolito <[EMAIL PROTECTED]> wrote:
> Right now we really just need to worry about tying up the few
> remaining loose ends with the current release. After that we'll be
> looking at adding new features such as Animator, but I would first
> like to see a larger scale adoption by the community before we attempt
> to rope in a large chunk of new code.

To be clear, I'm not suggesting that .Animator be added to the
official tree. It duplicates a large chunk of the code in .Visual, so
I'd be surprised if both wound up in the tree. Since Visual is already
there, that'd mean that animator would replace visual.

In a replacement scenario, it would be possible provide an API facade
to match .Visual, but duplicating the various queue APIs would more
than make up the difference between the two in size and getting the
behavior to match would be a mess.

It'd make a lot more sense to just write out the high level animation
functions and make people rewrite their advanced effects, but that
would mean there would be an API transition. I personally don't think
a switch in how the engine works is worth breaking compatibility with
existing code.

The plan has always been to keep it as an unofficial component. I mean
to get around to doing things right with Animator at some point, but
work has been keeping me busy and I have higher priority non-work
projects. Animator works well enough for me for the time being.

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