Thanks Karl for the reply, so using Animator side by side with Visual
might break things?

On Apr 2, 11:01 pm, "Karl Guertin" <[EMAIL PROTECTED]> wrote:
> On 4/2/07, Bob Ippolito <[EMAIL PROTECTED]> wrote:
>
> > Right now we really just need to worry about tying up the few
> > remaining loose ends with the current release. After that we'll be
> > looking at adding new features such as Animator, but I would first
> > like to see a larger scale adoption by the community before we attempt
> > to rope in a large chunk of new code.
>
> To be clear, I'm not suggesting that .Animator be added to the
> official tree. It duplicates a large chunk of the code in .Visual, so
> I'd be surprised if both wound up in the tree. Since Visual is already
> there, that'd mean that animator would replace visual.
>
> In a replacement scenario, it would be possible provide an API facade
> to match .Visual, but duplicating the various queue APIs would more
> than make up the difference between the two in size and getting the
> behavior to match would be a mess.
>
> It'd make a lot more sense to just write out the high level animation
> functions and make people rewrite their advanced effects, but that
> would mean there would be an API transition. I personally don't think
> a switch in how the engine works is worth breaking compatibility with
> existing code.
>
> The plan has always been to keep it as an unofficial component. I mean
> to get around to doing things right with Animator at some point, but
> work has been keeping me busy and I have higher priority non-work
> projects. Animator works well enough for me for the time being.


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