I've got  set of custom tags (CFUniform) I use in all my applications. I've
been noodling on how to have a set of ModelGlue aware custom tag libraries,
so if we want to explore this widget idea, I'm all ears.

DW

On Tue, Dec 29, 2009 at 3:41 PM, denstar <[email protected]> wrote:

> On Tue, Dec 29, 2009 at 12:00 PM, Lola Lee Beno wrote:
> > On 12/29/09 1:25 PM, Chuck Savage wrote:
> >> I've seen several of Ray's projects, from Galleon, to BlogCFC, to his
> >> Wiki for RIAForge, each one apparently uses different editors,
> >> wouldn't it be handy to have one great editor that anyone could link
> >> to their project?  In my opinion, that would be a great use of action
> >> packs/modules.  It would need to allow as I think I've seen Ray post,
> >> a separate API that would parse text.  Hope he's reading this and can
> >> pipe in, but it was something like the name's of the functions were
> >> the markup, or something like that.
> >
> > Are you talking about WYSIWYM editors? I would like to have the ability
> > to replace with editors like MarkEdit
> > (http://github.com/tstone/jquery-markedit/).  I really dislike TinyMCE
> > and I'm not in love with CKEditor, either.
>
> Sounds like what we need is a custom tag.  :)
>
> The obviously messy parts (JS location, for instance) could be
> configured in MG somewhere I guess...
>
> Ok, let us imagine we have a custom tag that works with {x} WYS*
> editors-- the place where MG comes in is where?
>
> A controller & a view I reckon?  Maybe with stuff that lets us easily
> add buttons (everybody needs custom buttons)... maybe has a variable
> for plugging in file management... ?
>
> Maybe what we need is a "widget" extension to the framework?  For
> configuring things like nifty editors or grids or bad-ass gauges?
>
> Bah.  However I roll this stuff around in my head, it leads me to
> extending MG views to do more (like handle widgets).
>
> Which tends to go against the idea of MG, sorta.  ('course, I guess we
> could just pin the widgets to the event, like we do with linkTo()?
> Bottom line is that MG views won't work for other stuff anyways--
> maybe it doesn't matter)
>
> Anyways, for the moment, 'magine that we already have the "magic"
> component that lets us use whatever editor (forget the widgets for a
> second) the coder wants to use-- now what?  How would we use this
> component MG-style?
>
> How are you imagining leveraging this editor in your MG application?
>
> *that* is where things get interesting.
>
> I think I'm leaning toward a widget/helper type deal, with default
> implementations of editors and grids and whatnot.
>
> Hrm.  Whatever it is, it should fit in with scaffolding all slick-like,
> too.
>
> :den
>
> --
> Happiness resides not in possessions, and not in gold, happiness
> dwells in the soul.
> Democritus
>
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