Sorry, there is no builtin mechanism for caching rendered events in MG2. Caching rendered events was a feature introduced in MG3. It's covered in the Wiki:
http://docs.model-glue.com/wiki/HowTos/HowToUseContentCaching -- Dennis On Wed, Jan 13, 2010 at 6:24 PM, jeff <[email protected]> wrote: > I guess what I am REALLY looking for is a way to cache an entire > rendered event, so that all the broadcasts and everything will be > skipped if we have something already stored in cache. > > On Jan 13, 3:04 pm, jeff <[email protected]> wrote: > > Is there a way to cache a rendered view (basically an event with url > > params) in model glue unity. I've heard mentions of this in MG3 > > (url??), but cannot find anything concrete for mg2 > >
-- Model-Glue Sites: Home Page: http://www.model-glue.com Documentation: http://docs.model-glue.com Bug Tracker: http://bugs.model-glue.com Blog: http://www.model-glue.com/blog You received this message because you are subscribed to the Google Groups "model-glue" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/model-glue?hl=en
