I wasn't aware of an overwrite attribute, but no, it's not set.

As far as throwing errors, I don't disagree, but Unity did not.  It added a 
note to the debug information saying, "no listener doSomeThing found in 
someController!"

Starting from scratch, I like the current behavior but *IF* backwards 
compatibility is not honored, it would be good to know it in advance.


Brian


On Thursday, November 1, 2012 4:40:26 AM UTC-7, Dan Wilson - 
[email protected] wrote:
>
> Are you saying Unity would not fail if a controller was configured in the 
> XML to listen for a message broadcast?
>
> It's one thing to broadcast a message no controller is listening for. I 
> know we don't (shouldn't) throw an error for that. But defining a message 
> listener on a controller definition with a function that does not exist 
> seems like a programmer error, no?
>
> Is there a business case where you want to define messages on controllers, 
> but not have the function work? Or are you merely pointing out an 
> inconsistency?
>
> Either way, I appreciate it, I just need to know what (if anything) to do 
> on my end.
>
> DW
>
>
> On Thu, Nov 1, 2012 at 3:10 AM, Brian G <[email protected] <javascript:>
> > wrote:
>
>> Also different: if an event-handler broadcasts a message to a controller 
>> function that is not defined, it throws an error rather than silently 
>> ignoring it.
>>
>>
>>
>> On Wednesday, October 31, 2012 11:59:16 PM UTC-7, Brian G wrote:
>>>
>>> Am learning the hard way that the order which values are set is not the 
>>> same in 3.2 as compared to Unity.
>>>
>>> For example, if I have a URL value foo=bar  And I have in my 
>>> eventhandler:
>>>
>>> <value name="foo" value="snafu" />
>>>
>>> In Unity, the URL value "bar" took precedence over the default "snafu" 
>>> set in the eventhandler.  In 3.2, the eventhandler value overrides the URL.
>>>
>>> Another thing for the migration wiki... :-\
>>>
>>>
>>>  -- 
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>
>
>
> -- 
> Plutarch - "The mind is not a vessel to be filled but a fire to be 
> kindled."
>  

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