http://bugzilla.novell.com/show_bug.cgi?id=550420
User [email protected] added comment http://bugzilla.novell.com/show_bug.cgi?id=550420#c1 Zoltan Varga <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #1 from Zoltan Varga <[email protected]> 2009-10-27 12:33:39 MDT --- the ia64 port of mono has very few users, so it is not very optimized. In this particular case, Sin is probably implemented directly by using a SSE/MMX instruction on x86, while it is implemented by calling a library routine on ia64. If you need performance, you should probably avoid implementing perf-critical parts in C#, and do it in C/C++ with pinvoke, or use java, which as I heard has pretty good performance on ia64. -- Configure bugmail: http://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. You are the assignee for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
