Hi, In my current Xna game profiler tool (learn more at http://indiefreaks.com), I'm wrapping each method that should be profiled with my profiling code.
Right now, in order to do so, I'm getting the first instruction from the MethodDefinition Body as well as the last one and inject my code before them. It works perfectly fine on most cases except when a control flow operation code is set in the body. My profiling code that is injected before the actual method is invoked works fine but because of the previous statement, the code I inject at what I would consider the end of the method never gets called or gets called inside an if or switch statement which crashes the resulting assembly. >From what I understand, if I have such control flow operations, the last instruction in a method body may not be the end of the current Method. I'm now considering parsing the whole method instructions and look for each OpCodes.Ret instance to add my custom code there but I wondered if there was a better solution to find the end of a method or hook to it. Thanks -- -- mono-cecil
