Hi,

>Well, I tried that method but I get way too many return operations in
some situations like when a switch operation occurs in the method.
Moreover, if I fear that simply injecting my code before the
OpCodes.Ret instruction wouldn't work neither in some cases like when
a value is returned by the method.

I don't think that's a problem as long as you correctly stabilize the stack.

Regards,
Alex

On Thu, Jul 7, 2011 at 2:30 PM, Indiefreaks.com
<[email protected]> wrote:
> Well, I tried that method but I get way too many return operations in
> some situations like when a switch operation occurs in the method.
> Moreover, if I fear that simply injecting my code before the
> OpCodes.Ret instruction wouldn't work neither in some cases like when
> a value is returned by the method.
>
> I may also go down the route of cloning the current method and adding
> it (with a different name) to the current class and then clear the
> current method instructions and surround a call to the cached method
> by my profiling code making sure that I catch the returned value if
> different from "System.Void" to return it back once the original
> method ends...
>
> On 7 juil, 13:44, Alex <[email protected]> wrote:
>> Hi,
>>
>> I think what you propose is the best way to achieve this. I'm not sure
>> if 'ret' is the only opcode that can leave a method normally, though.
>>
>> Regards,
>> Alex
>>
>> On Thu, Jul 7, 2011 at 11:47 AM, Indiefreaks.com
>>
>>
>>
>> <[email protected]> wrote:
>> > Hi,
>>
>> > In my current Xna game profiler tool (learn more athttp://indiefreaks.com),
>> > I'm wrapping each method that should be profiled with my profiling
>> > code.
>>
>> > Right now, in order to do so, I'm getting the first instruction from
>> > the MethodDefinition Body as well as the last one and inject my code
>> > before them.
>>
>> > It works perfectly fine on most cases except when a control flow
>> > operation code is set in the body.
>>
>> > My profiling code that is injected before the actual method is invoked
>> > works fine but because of the previous statement, the code I inject at
>> > what I would consider the end of the method never gets called or gets
>> > called inside an if or switch statement which crashes the resulting
>> > assembly.
>>
>> > From what I understand, if I have such control flow operations, the
>> > last instruction in a method body may not be the end of the current
>> > Method.
>>
>> > I'm now considering parsing the whole method instructions and look for
>> > each OpCodes.Ret instance to add my custom code there but I wondered
>> > if there was a better solution to find the end of a method or hook to
>> > it.
>>
>> > Thanks
>>
>> > --
>> > --
>> > mono-cecil- Masquer le texte des messages précédents -
>>
>> - Afficher le texte des messages précédents -
>
> --
> --
> mono-cecil

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