Hello, 

I am not renaming fields or methods. So I assume it should be relatively 
easier. I searched the group and I saw you suggested to look up unity's 
referencerewriter project..

I am using this dispatcher to reaching all referencing nodes : 
https://github.com/Unity-Technologies/ReferenceRewriter/blob/master/ReferenceDispatcher.cs

I don't really understand their 
IReferenceVisitor<https://github.com/Unity-Technologies/ReferenceRewriter/blob/master/RewriteTypeReferences.cs>
 implementation so I don't know it is possible to use it for my needs. 

So I implemented my own : 
 
https://gist.github.com/Serguzest/47ca95bf1766d8fbeef4<https://gist.github.com/Serguzest/47ca95bf1766d8fbeef4>

In my small tests, It seems working. But I am not sure what other scenarios 
I should cover. Unity reference rewriter have one more  
visitor<https://github.com/Unity-Technologies/ReferenceRewriter/blob/master/RewriteMethodSpecMemberRefs.cs>
 
/dispatcher<https://github.com/Unity-Technologies/ReferenceRewriter/blob/master/MethodDefinitionDispatcher.cs>
  couple which are processing method bodies. I don't know what it is for. 
Is It some scenario I should cover too? If so, can I just use their code 
for it ?

Thanks in advance.




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