hi,all:
I embed the mono in my game engine.And create managed object by invoke
mono_object_new then call mono_gchandle_new to ref the object.
step1:
MonoObject* monoObject= mono_object_new()
step2
uint32_t objectHandle = mono_gchandle_new(monoObject,false);
Will monoObject be gabage collected between step1 and step2? If yes how to
prevent it.
Thanks.
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