How about implementing an IMEssageFilter and listening to WM_KEY events?
I know it's a lot of work, but might be the most probable way to do this cross-
platform.
Regards,
Mark.
Quoting Stuart Ballard <[EMAIL PROTECTED]>:
> I'm writing a simple WinForms based game, and obviously using normal
> keydown/keyup/keypress listeners has some limitations in that scenario
> (because you want to be able to be aware that several non-modifier keys
> are pressed at once, eg both "up" *and* "left").
>
> An article at http://www.syncfusion.com/FAQ/WinForms/FAQ_c46c.asp
> appears to answer this question partially, but the answer is to use
> P/Invoke of the GetKeyState function which is obviously not portable to
> Mono (from reading around a little bit, it sounds like I might want
> GetAsyncKeyState instead, but the same problem applies, of course).
>
> Is there a way to do this on Mono's WinForms at all? If so, is it
> portable to the MS .NET framework too?
>
> Thanks,
> Stuart.
>
> --
> Stuart Ballard, Senior Web Developer
> NetReach, Inc.
> (215) 283-2300, ext. 126
> http://www.netreach.com/
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