On Fri, 2004-06-11 at 22:25, Stuart Ballard wrote: > I'm writing a simple WinForms based game, and obviously using normal > keydown/keyup/keypress listeners has some limitations in that scenario > (because you want to be able to be aware that several non-modifier keys > are pressed at once, eg both "up" *and* "left"). > > An article at http://www.syncfusion.com/FAQ/WinForms/FAQ_c46c.asp > appears to answer this question partially, but the answer is to use > P/Invoke of the GetKeyState function which is obviously not portable to > Mono (from reading around a little bit, it sounds like I might want > GetAsyncKeyState instead, but the same problem applies, of course). > > Is there a way to do this on Mono's WinForms at all? If so, is it > portable to the MS .NET framework too? Don't quote me on this, but if I understand the way winforms is being done at all you should be able to p/invoke out to win32 functions and have the wine implementation of said functions kick in, so it should all Just Work if wine implements the functions you need. -- Iain McCoy <[EMAIL PROTECTED]>
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