El s�b, 19-06-2004 a las 12:08, Joe Ante escribi�: > > It sounds like you want a highly dynamic environment, in which existing > > code can be changed at runtime, with older code silently invoking newer > > code. > > I don't believe it's possible, or at least easily possible, to do this > > in C#. This sounds more like something System.Reflection.Emit and a > > custom compiler would be useful for. That way, you could ensure fast > > compile time, and you could come up with a custom way for pre-existing > > code to invoke newer code without requiring recompilation (interfaces > > might be good for this). > Ok I think I formulated the problem not very well. I think its good enough > to create one assembly for an "island of scripts" that somehow depend on > each other. Very often in our engine we have the case that just 1-3 scripts > depend on each other. So I want to make sure that when someone changes one > of those 3 scripts, we will only recompile those 3 scripts and not every > single script in the entire project. > > So I would like to have something like C's #include "foobar.cs" thingy, from > which I can then generate a dependency list so that I know which files to > recompile when the user saves a script. > Am I completely off track and stuck in the C past with that idea?
You can define modules instead of assemblies, and trace dependencies towards its source files using makefiles - you will have only one assembly made up of several modules. This way, instead of recompile the whole thing every time a source file changes, you can compile just the module. The result is the same as having a single assembly, but the compile time will decrease. > > How does monodevelop handle this? I mean when you change a single file in > one project does monodevelop recompile every single .cs file that makes up > the exe? > > Joachim Ante > www.otee.dk > > _______________________________________________ > Mono-list maillist - [EMAIL PROTECTED] > http://lists.ximian.com/mailman/listinfo/mono-list -- Rodolfo Campero http://expertcoder.sourceforge.net/ _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
