I think a portable opengl, and audio library are important, but
emulating direct-x itself is less important with regards to .net/mono,
as this will be mostly *new* development, more than legacy porting.

Amish Munshi wrote:
It is very essential to have a port of DirectX, I am not a graphics
person and I cannot help much with any technical clarifications on
your thoughts. But Games are definately required on Linux.

Amish.



On Mon, 1 Nov 2004 18:05:35 +0100, Sijmen Mulder <[EMAIL PROTECTED]> wrote:

Hi there,

I've recently been running around the game programming on .NET scene,
which does interrest me to a great extend. As you might have noticed
from the title, this post is about DirectX 9. As some of you might
know, I have had plans to re-implement DirectX 9, or parts of it, on
Linux/Mono - which proved impossible for me at that time. So then I
started working on ManagedGL.

ManagedGL has learned me quite a few things about wrapping and such.
After seeing the rise of Tao, and learning more and more about Windows
Forms (which has tight connections to DirectX 9), I thought I could
give a new try - only the graphics and input parts.

Here are my plans:
- Take Tao.OpenGL as back-end binding;
- Use native Win32 code to setup an OpenGL context on SWF controls;
- Add support for an SDL provided OpenGL context beneath Direct3D, so
Direct3D can be used on Linux to without too much overhead;
- Not a slow and planning aproach. I'll take one saturday or another
free day to start up and write as much of the basic implementation as
possibel;
- Use many libraries if possible to take work out of my hands.

Yeah, I know it's abitious, and I might not even come to the point to
start, but I just wanted to get some comments on the idea.

-- Michael J. Ryan - tracker1(at)theroughnecks(dot)com - www.theroughnecks.net icq: 4935386 - AIM/AOL: azTracker1 - Y!: azTracker1 - MSN/Win: (email)

Rules of Acquisition #049:
Everything is worth something to somebody.
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