I'm not too sure how to get a Bitmap object from a graphics object.  From
all I've read, I just hear that you have to deal with device contexts.  I'm
not too familiar with it, but BitBlt seems to be the way to do that.  What
would I need to do to get that bitmap created with what appears in the
control using 100% .NET so it can run in mono?  Here's a snippet of code.

       [System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
       private static extern bool BitBlt(
           IntPtr hdcDest, // handle to destination DC
           int nXDest,  // x-coord of destination upper-left corner
           int nYDest,  // y-coord of destination upper-left corner
           int nWidth,  // width of destination rectangle
           int nHeight, // height of destination rectangle
           IntPtr hdcSrc,  // handle to source DC
           int nXSrc,   // x-coordinate of source upper-left corner
           int nYSrc,   // y-coordinate of source upper-left corner
           System.Int32 dwRop  // raster operation code
           );


       public static Bitmap PerformCapture(Control c, int maxWidth, int
maxHeight)
       {
           try
           {
               int w = c.ClientRectangle.Width;
               int h = c.ClientRectangle.Height;

               w = System.Math.Min(w, maxWidth);
               h = System.Math.Min(w, maxHeight);

               System.Drawing.Graphics g1 = c.CreateGraphics
();//this.CreateGraphics();
               Bitmap MyImage = new Bitmap(w, h, g1);
               System.Drawing.Graphics g2 =
System.Drawing.Graphics.FromImage(MyImage);
               IntPtr dc1 = g1.GetHdc();
               IntPtr dc2 = g2.GetHdc();
               BitBlt(dc2, 0, 0, w, h, dc1, 0, 0, 13369376);
               g1.ReleaseHdc(dc1);
               g2.ReleaseHdc(dc2);

//Separate dialog to display the image.  If I comment out the BitBlt code,
it just appears blank.
               Library.Windows.Dialogs.ScreenCaptureDlg dlg = new
Library.Windows.Dialogs.ScreenCaptureDlg(MyImage);
               dlg.ShowDialog();

               return MyImage;
           }
           catch(Exception error)
           {
//our exception handling library.
               Library.Common.ErrMsg.Err( error );
               throw error;
           }
       }



On 2/28/07, Abe Gillespie <[EMAIL PROTECTED]> wrote:

Are you P/Invoking for performance?  Why not just use the GDI .Net API?

-Abe

On 2/28/07, Eric Morgan <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Is there a good way to capture screens or something similar in mono?  In
our
> .NET application, we have custom controls, and we basically create a
> graphics object from it, make a new bitmap, then do a bitblt to get it
into
> the bitmap.  This requires a P/Invoke into gdi32.dll, which obviously
blows
> up in mono.  Is there a good way to do this using mono?  Some other
library
> maybe?
>
> I've tried installing wine and using the gdi32.dll.so that comes with
it,
> but I don't know if I'm using it correctly or not.  It can find the
library,
> but it gives a SIGSEGV while trying to execute the bitblt
operation.  Seemed
> like kind of a hack, and I didn't really expect it to work...  Do I need
> other libraries along with the gdi32.dll.so ?
>
> Any advice is appreciated.  Thanks.
>
> Eric Morgan
> Renegade Geophysics
> 303-661-0400, x2
>
> _______________________________________________
> Mono-list maillist  -  [email protected]
> http://lists.ximian.com/mailman/listinfo/mono-list
>
>


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