> We have a .net / XNA based project (a game) consisting of a) the game, > and b) an API. We would like to be able to distribute the game as an > installable package for PC (and optionally Mac), and see Mono as a > sensible solution.
Mono does not have an XNA implementation, there was some work done towards one, but it is far from being complete. It is a few years away from being usable for a real game. I suggest that you split your code into engine/UI, and rewrite the UI to use a library that is actually portable, like SDL.NET or Tao (for OpenGL bindings). Miguel. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
