Ok, I found the problem. It was just something with SDL: I have to call SDL_Flip() with &*screen instead of just with screen. I think that's because of the multithreading (I call it from the new thread). That was hard to find out, because sometimes the screen was null and sometimes not (depends on which thread was faster). Thanks for your help, I think I can release the V0.1 now! -- View this message in context: http://www.nabble.com/Calling-two-methods-from-two-seperate-threads-in-the-same-MonoDomain-%28mono-embedding%29-tp18568417p18586410.html Sent from the Mono - General mailing list archive at Nabble.com.
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