Ok, I found the problem. It was just something with SDL: I have to call
SDL_Flip() with &*screen instead of just with screen. I think that's because
of the multithreading (I call it from the new thread). That was hard to find
out, because sometimes the screen was null and sometimes not (depends on
which thread was faster). Thanks for your help, I think I can release the
V0.1 now!
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