It's indeed a signal hijacking by NVidia driver that is causing the problem
(see at the bottom of here: 
http://blog.neteril.org/2010/06/18/tying-mono-and-opencl/
http://blog.neteril.org/2010/06/18/tying-mono-and-opencl/ )

Short story short, a NVidia guy said it was fixed in their development
version and that the fix will be released together with the next driver
iteration.
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