Hi I'm hoping someone might have a simple pointer for me here.
As soon as I construct a Bitmap (System.Drawing.Bitmap) in my Mono, everything just hangs. I noticed this in a complex application, and tried it in a very simple MonoMac demo app (one window, no code other than the MonoMac new project code except to create an instance of a Bitmap). My understanding from reading other information about this is that on the first use of Bitmap, a call to the global GdiPlus Initialisation code is called and it's this that causes a problem. I'm succesfully using the same version of the Mono framework (2.10.9) on OSX 10.7.4 (Lion) without any issue, and I believe it's also worked on at least one 10.8 machine also. Note that my 10.8 machine is a new (2 days old) Mac Mini with a fresh 10.8 install and very few applications installed (just Xcode, MonoDevelop, Mono framework and a few other bits and pieces). I wonder if this is an issue with the bindings to Cecil built into GdiPlus in Mono? Incidentally, I realise that System.Drawing is not the native graphics interface for OSX, but the software I'm writing was originally written for the PC and ported to Mac. Eventually the System.Drawing code will be replaced with CoreGraphics based code but that's a BIG task right now! Does anyone have any ideas about this problem and how I might be able to fix it? Thanks for any input. Rich -- View this message in context: http://mono.1490590.n4.nabble.com/System-Drawing-not-working-on-OSX-10-8-latest-Mono-tp4656801.html Sent from the Mono - OSX mailing list archive at Nabble.com. _______________________________________________ Mono-osx mailing list [email protected] http://lists.ximian.com/mailman/listinfo/mono-osx
