Hello Zinali
Could you confirm the build error for me. It should be in the iOS build
with CoreGraphics DrawShading not existing. I am still waiting on when
this will be added to MonoTouch.
If that is the only error then you should be able to just right click
the Mac version of the System.Drawing project and build only that one.
From there just follow what is done in the Mac Samples.
You should also not have to build mono to get this to work as the
SystemDrawing is only using the sources from mono to build from. This
should all be moved to the MonoMac build in the future without the
reliance on mono but we have not had a chance to do that yet.
Any other problems please report it and we will try to get you a fix.
On 3/2/13 7:31 PM, Zinali wrote:
Hello,
I'm wondering what is the status of this implementation. I tried building
against a git checkout of mono and am getting errors regarding LineCap
missing. I'm a complete newbie at building mono so I well could have done
something wrong. Essentially, I fetched mono from git built that, then
fetched monomac, maccore, and sysdrawing-coregraphics all next to the mono
directory and tried to build.
Many thanks,
erik
Miguel de Icaza-6 wrote
Hey guys,
A few months ago, I started an implementation of System.Drawing on top
of CoreGraphics, ideally this would preserve the API, but use the system
libraries instead of depending on Cairo/Pixman:
https://github.com/mono/sysdrawing-coregraphics
Miguel
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