I'm running monodevelop 3.0.4.7 and am seeing this with an empty MonoMac project.
When I choose the option in "Mac OS X Packaging" to include the mono runtime in the app, and then start debugging, the debugger never connects. It connects fine if I toggle this option back off. Is this expected, and is there any way around it? Or is this option to embed the mono runtime something I should only do in release builds that I don't expect to be able to debug? -- View this message in context: http://mono.1490590.n4.nabble.com/Debugger-can-t-connect-in-MonoDevelop-when-mono-runtime-is-included-in-app-package-tp4657005.html Sent from the Mono - OSX mailing list archive at Nabble.com. _______________________________________________ Mono-osx mailing list [email protected] http://lists.ximian.com/mailman/listinfo/mono-osx
