The new OSX packaging support in MonoDevelop is cool. But I'm running into a problem.
When I don't include the mono runtime, the content resources from dependent projects are included in my app bundle. But when I do include the mono runtime, they are not. To reproduce this, I just made a simple library project with a single content item: resource.txt. Then I have two application projects that both depend on this library project that has resource.txt. The only difference between the two projects is that one bundles in the mono runtime. When I build without bundling the mono runtime, I see this: Copying content files <snip> Copying '/Users/nick/Projects/PackagingIssue/ProjectWithResource/resource.txt' to '/Users/nick/Projects/PackagingIssue/NoMonoBundling/bin/Debug/NoMonoBundling.app/Contents/MonoBundle/resource.txt' And indeed resource.txt is in my app bundle in the MonoBundle folder. But when I choose to include the mono runtime, it all builds with: Merging Mono Runtime into app bundle /Applications/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.MonoMac/mmp -nolink "-minos=10.6" -o "/Users/nick/Projects/PackagingIssue/YesMonoBundling/bin/Debug" -n "YesMonoBundling" -a and then all the dlls involved are listed, but Content resources like resource.txt never get copied in. Any ideas? -- View this message in context: http://mono.1490590.n4.nabble.com/Mac-OSX-Packaging-fails-to-include-content-resources-tp4657019.html Sent from the Mono - OSX mailing list archive at Nabble.com. _______________________________________________ Mono-osx mailing list [email protected] http://lists.ximian.com/mailman/listinfo/mono-osx
