I have to agree whole-heartedly. I've not purchased this despite initially 
demonstrating some functionality on devices using the beta versions.  It would 
be suitable if it forced a load screen, or had a time limited operation without 
a license, but not being able to test and demonstrate the functionality 
properly in advance is a major challenge for getting sign-off on the product 
and development time.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Josh Handel
Sent: 01 December 2011 9:00 PM
To: Discussions related to Mono for Android
Subject: Re: [mono-android] What Debugger isn't Slow?

Thanks, your comments below are pretty much what I have come to accept as the 
reality of Android development.. Though Eclipse/Emulator isn't that bad, 
Mono/Emulator is impossibly slow.   Ximian needs to come up with a way to let 
us test drive on a device.. Because I promise they are loosing sales to slow 
emulator testing and the risk of investing in the product given the perceived 
performance via the emulator experience..

I know internally here it is a risk I am having discussions around with the 
people that sign the checks :-P

Josh Handel
Senior Lead Consultant
512.328.8181 | Main
512.328.0584 | Fax
512.577-6568 | Cell
www.catapultsystems.com<https://webmail.catapultsystems.com/owa/UrlBlockedError.aspx>

CATAPULT SYSTEMS INC.
THE MICROSOFT CONSULTING COMPANY
________________________________
From: [email protected] [[email protected]] 
on behalf of Richard Wilburn [[email protected]]
Sent: Thursday, December 01, 2011 2:51 PM
To: Discussions related to Mono for Android
Subject: Re: [mono-android] What Debugger isn't Slow?
I think ultimately what could help you the most is android x86 (this is not 
supported yet i beileve, but is probably more useful than many realise for 
people that don't own an android device). Android ARM is very slow in emulating 
(where as iphone has an awesome emulator).

I would also recommend developing against a phone u do have such as iphone, or 
windows phone (windows phone can be nicely emulated on windows) and then u can 
make sure u are only debugging android specific issues (minimizing your need 
for debugging). We are developing android first for our project however, but we 
use unit tests and physical devices where we can. Some of the android tablets 
coming out now are quite cheap, and could worth investigation.

As others have said, the android emulator is very slow. The best advice for 
speeding that up is to leaving it running for long periods of time. it does 
then cache alot of stuff and run faster (but still nastily slow). Im not 
convinced that a fast hard drive speeds it up, as i have a feeling that android 
simulators are probably translating cpu instructions and that is where the 
bottle neck lies. I also run a RAID 0 at home, and notice no difference in 
simultor speed really between that and non raid enviroments.

I would definately recommend that you make sure you rom size is over 1 gig 
because if the android simulator hits the max limit, it can corupt your android 
vm which u won;t notice. all it will do is not connect to the internet. Then if 
u restart emulator it complains its corrupted. Since i made my vm sizes over 1 
gig i have never had that issue. I love android but their simulator is a very 
poor effort (the worst it could be while justifying its use) compared to 
windows phone and iPhone.

-Richard.
On Thu, Dec 1, 2011 at 2:02 PM, Sayed Arian Kooshesh 
<[email protected]<mailto:[email protected]>> wrote:
also, what kind of hard drive do you use? How much ram do you have.
The hd speed can vastly effect such things as can the quality of your
ram. Trying looking at gaming machines. They are built for speed, and
coincidentally, faster debugging. I know the "freeze" in normal
development all too well.

On Wed, Nov 30, 2011 at 5:22 PM, Jonathan Pobst 
<[email protected]<mailto:[email protected]>> wrote:
> The upcoming release (soon!) should have all known instances of the
> debugger being slow fixed.  If you still have a test case where the
> debugger is slow on it, please let us know.
>
> Note this is for debugging on devices.  Doing *anything* is slow on the
> emulator, and debugging has to do a lot of somethings, so there's not
> much that can be done for emulator debugging.
>
> Jonathan
>
>
> On 11/30/2011 5:16 PM, jhandel wrote:
>> Guys,
>>     Which of the versions of Mono for Android on VS2010 or Windows
>> MonoDevelop aren't slow? I heard that some are speed up.. but 1.9.2 is Crazy
>> crazy slow.. so if I don't want to wait a minute or more between presses of
>> f10 what version should I be using?
>>
>> Thanks!
>> Josh
>>
>> --
>> View this message in context: 
>> http://mono-for-android.1047100.n5.nabble.com/What-Debugger-isn-t-Slow-tp5037055p5037055.html
>> Sent from the Mono for Android mailing list archive at Nabble.com.
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