Thanks Jon,

I will give it a whirl. What other changes made it into 4.0.1 (*oh, please
say the AndroidGameView set_Time bug, please please please*).

Cheers
Warren

On Tue, Dec 13, 2011 at 12:20 PM, Jonathan Pryor-2 [via Mono for Android] <
[email protected]> wrote:

> On Dec 7, 2011, at 4:54 AM, warren burch wrote:
> > I am seeing very poor garbage collection performance, even for quite
> small memory sets. here is a log from my game, I am seeing 35seconds+ for
> collection of less than a Meg.
>
> Please try again on 4.0.1. It might not help at all, but one of the GC
> fixes as to fix a "hang" that could occur from repeated calls to
> GC.Collect():
>
>         http://bugzilla.xamarin.com/show_bug.cgi?id=2326
>
> If 4.0.1 doesn't help, we're going to need a more complete sample for
> profiling.
>
> Thanks,
>  - Jon
>
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-- 
uǝɹɹɐʍ \ warren


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