I am makng a game using monogame (I think I have effectively removed monogame from the performance considerations in my investigation). After my game is played for 30+minutes there is a noticeable lag between touching the surface of the device and the AndroidGameView registering an OnTouchEvent, up to the point of making my game unplayable. (+1/2sec)
if I stop and restart the game the responsiveness is almost immediate. I put an Android.Util.Log.Info in the OnTouchEvent in AndroidGameView and I can even see this response problem in the DDMS logger. My game framerate never waivers from 30fps and the GC is being run and memory never exceeds 5.5Mb (and is pretty constant). What could explain this delay? This is the last issue blocking my app. Cheers Warren -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/OnTouchEvent-responsiveness-gets-progressively-poorer-tp5104000p5104000.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
