The different platforms can be in the same solution except for MonoTouch which
can't be compiled on PC. We have out shared app code in three projects named
something like MyApp (for a .net/mono console version), MyApp.MD (for android)
and MyApp.MT (for ios). These three projects all point at the same files but
compile targeting the different platforms. On mac it would be possible to
compile all three at once from one solution.
On 28/02/2012 2:53 p.m., James Briant wrote:
So the book and the FlightsNorway take the approach of putting the platforms in their own
solutions. Which means that the benefits of automated refactoring go out the window. The
flip-side, I suppose, is that automated refactoring is a great way to screw up version
control - so teams >1 person have to tip-toe around that. Which is to say, that if you
have a team working on app, or sharing code, you don't lose anything by having multiple
solutions as you have to be careful about any refactor causing merge hell anyway. Looks like
you guys also have a your own "middleware" approach, and code to this common
platform. The platform is used by many projects with many programmers and as such has to be
pretty stable anyway.
Is that an accurate assessment?
jamie
2012/2/27 Nathan Clevenger <[email protected]
<mailto:[email protected]>>
Have you looked at the proposed solution/project structure and workflow
proposed in the new book, /Professional Cross-Platform Mobile Development in
C#/?
http://www.amazon.com/Professional-Cross-Platform-Mobile-Development-C/dp/1118157702/ref=pd_sim_b_34
This is the approach that our firm has structured and managed 100+
cross-platform mono-based projects, and while it’s not without its
idiosyncrasies, it does work quite well.
Thanks,
Nathan
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *Jamie Briant
*Sent:* Monday, February 27, 2012 7:13 AM
*To:* [email protected] <mailto:[email protected]>;
[email protected] <mailto:[email protected]>
*Subject:* Re: [mono-android] [MonoTouch] sharing code between mono touch
and mono for android
Is this as good as it gets? I'm attempting to build an MfA version of my MT
app and its proving extremely frustrating, to the extent that I'm considering
just writing the thing in Java. My reason for using MT was the awfulness of
Objective-C, and while java is frustrating its entirely doable. The only thing
at this point is the real possibility that a WP7 version will be next, so I
might as well bite the bullet now.
Context: I'm using Visual Studio, Resharper, and my own Monotouch VSIX to
load MT projects. I edit entirely in VS, and build in MD on the mac. I've tried
Project Linker.
Problem: MfA, MT and WP7 require different .XXproj file formats.
There's no getting around this for WP7.
Why is this a problem?
1. "This file is open in another project". (and associated Intellisense
death)
2. Refactorings don't refactor #if/#endif code.
3. Refactorings don't refactor code in linked projects at all.
4. Resharper completely horked.
Basically, I cannot work the way I work. And if I can't do that - if I
can't keep the apps in sync /as I work/ I might as well use java: if I have to
retype the code I can just as easily convert it to java as I type.
Project Linker doesn't solve any of these. It makes things slightly less
broken, but the flip side is I managed to delete a whole ton of files off disk
as I tried to remove them from the MfA project.
Source Control as an alternative. I thought about having separate branches
and handling it that way. But this fundamentally fails for refactoring often.
It made me wonder how on earth teams of programmers collaborate. When I decide
to take a class, split it into two and then pull out a common base, all with
new names: how does a team deal with that? I refactor continuously.
*A Possible Solution*
Could the MT and MfA compilers/linkers/projects be made to accept WP7
projects as References? Then I could factor out common code into a shared
library - but it would claim to be WP7 so the WP7 app could use it. The MT and
MfA apps would ignore the fact that the library is WP7. MT could solve any
problems at code generation time anyway.
*Pain*
How do the rest of you do this? Is Project Linker as good as it gets? How
do you deal with intellisense/resharper being completely horked?
Thanks,
jamie
On Mon, Jan 30, 2012 at 11:30 PM, Miljenko Cvjetko <[email protected]
<mailto:[email protected]>> wrote:
Good morning
On 2012.01.31 01 <tel:2012.01.31%2001>:59, Felix Collins wrote:
What is Project Linker?
Byproduct of Patterns and Practices project called Prism where MS guys
explain
code sharing on WPF, SL and lately WP7 platform.
Project linker is just a tool VS plugin that helps batch linking of files.
Defines
project dependencies in sense of code sharing (copy as link + paste or copy
+ paste as link)
some refs:
http://msdn.microsoft.com/en-us/library/ff921108(v=pandp.20).aspx
<http://msdn.microsoft.com/en-us/library/ff921108%28v=pandp.20%29.aspx>
http://visualstudiogallery.msdn.microsoft.com/5e730577-d11c-4f2e-8e2b-cbb87f76c044
Greg's sample with M4A
http://www.gregshackles.com/2010/12/shared-libraries-for-windows-phone-7-monodroid-and-beyond/
I like the tool, cos it is nonintrusive regarding IDE tools, does not break
VS (other plugins) and
works with MonoDevelop too (meaning one can do the linking in VS and all
links are picked up).
Right now besides integrating MTch stuff I'm trying to extend our
MultiTarget solution template to
include Project Linker stuff from the beginning, so the manual addition of
links is not necessary.
HTH
regards
mel
On 31/01/2012 12:46 p.m., Miljenko Cvjetko wrote:
Sharing code with Project Linker
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