There was a change to OpenGL initialization in 4.0.5 described in the
release notes. That change will be required for any older code.

Sly
On Apr 17, 2012 4:19 PM, "Eduardo Jimenez" <[email protected]>
wrote:

>  GLCube won't work for some reason. It crashes with no callstack.
> Meanwhile the triangle ES 2.0 works in 4.0.4 but I think it doesn't in
> 4.0.6, I'll check it in a bit.
>
> BTW, how can I get an older beta version of Mono?
>
> Cheers,
> Eduardo
>
> On 4/16/2012 11:31 PM, Andreia Gaita wrote:
>
>  BTW, have you tried other OpenGL samples like the GLCube? I've done a few
> changes to try and workaround this problem, it might work on the Galaxy S.
>
>
>  andreia gaita
>
>   On Monday, April 16, 2012 at 9:03 PM, Eduardo Jimenez wrote:
>
>   I've done a little bit of testing and trying things out:
>
>  - Mono 4.0.4 is giving me problems in the Run() function. It hangs and
> won't call the Update or Render functions
> - I think that the error code (0x3000) corresponds to EGL_SUCCESS, but I
> suppose that's just a coincidence, since it should return the surface
> handle.
>
>  I don't know but it's very odd.
>
>  Cheers,
> Eduardo
>
>  On 4/16/2012 8:45 PM, Eduardo Jimenez wrote:
>
>  Hi,
>
>  I'm trying to run an OpenGL ES app on the Samsung Galaxy S, since it's
> one of the most common Android phones out there capable of OpenGL ES
> 2.0 but I'm unable to. It crashes with the following statement:
>
>  OpenTK.Platform.Android.EglException: EglCreateWindowSurface failed
> with error 12288 (0x3000)
>
>  So I tried to run the GLDiag example and it crashed with the same
> exact error. I've added the whole stacktrace in case it may be useful.
> In any case it's when creating the frame buffer. It seems not to be
> working for some weird reason. It works just fine in my Samsung Galaxy
> Tab. I'm trying to get my hands on more phones to be able to say
> whether it happens on other phones as well.
>
>  In any case, I'm reverting to version 4.0.4 to see if that fixes it.
> Any help here will be much appreciated.
>
>  Best regards,
> Eduardo
>
>
>  OpenTK.Platform.Android.EglException: EglCreateWindowSurface failed
> with error 12288 (0x3000)
> [ERROR] FATAL UNHANDLED EXCEPTION:
> OpenTK.Platform.Android.EglException: EglCreateWindowSurface failed
> with error 12288 (0x3000)
>  at OpenTK.Platform.Android.AndroidWindow.CreateSurface
> (Javax.Microedition.Khronos.Egl.EGLConfig config) [0x00058] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:338
>
>
>  at OpenTK.Platform.Android.AndroidGraphicsContext.Init
> (OpenTK.Graphics.GraphicsMode mode, IWindowInfo win, IGraphicsContext
> sharedContext, GLContextVersion glesVersion, GraphicsContextFlags
> flags) [0x0013e] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:132
>
>
>  at OpenTK.Platform.Android.AndroidGraphicsContext..ctor
> (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window,
> IGraphicsContext sharedContext, GLContextVersion glesVersion,
> GraphicsContextFlags flags) [0x00006] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:83
>
>
>  at
> OpenTK.Platform.Android.AndroidGraphicsContext.CreateGraphicsContext
> (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window,
> IGraphicsContext sharedContext, GLContextVersion glVersion,
> GraphicsContextFlags flags) [0x00000] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:44
>
>
>  at OpenTK.Platform.Android.AndroidGameView.CreateContext ()
> [0x00000] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:307
>
>
>  at OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer ()
> [0x00000] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:158
>
>
>  at Mono.Samples.GLDiag.PaintingView.CreateFrameBuffer () [0x00436]
> in D:\XNA\Android\MonoDroid Samples\GLDiagnostics\PaintingView.cs:105
>  at OpenTK.Platform.Android.AndroidGameView.LoadInternal
> (System.EventArgs e) [0x00000] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:234
>
>
>  at OpenTK.Platform.Android.AndroidGameView.SurfaceCreated
> (ISurfaceHolder holder) [0x0005d] in
> /home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:104
>
>
>  at
> Android.Views.ISurfaceHolderCallbackInvoker.n_SurfaceCreated_Landroid_view_SurfaceHolder_
>
> (IntPtr jnienv, IntPtr native__this, IntPtr native_holder) [0x00010]
> in
> /home/jpobst/Desktop/mfa-406/Mono.Android/platforms/android-8/src/generated/Android.Views.ISurfaceHolder.cs:157
>
>
>  at (wrapper dynamic-method)
> object:9a875116-8f83-4ee0-ad07-84a6b2459c27 (intptr,intptr,intptr)
>
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