Do you mean that you have to stop manually creating the frame buffer on loading? Or is it something else? That one I've got covered but if it's something else I don't know...

Eduardo

On 4/17/2012 12:00 PM, Konaju Games (Dev) wrote:

There was a change to OpenGL initialization in 4.0.5 described in the release notes. That change will be required for any older code.

Sly

On Apr 17, 2012 4:19 PM, "Eduardo Jimenez" <[email protected] <mailto:[email protected]>> wrote:

    GLCube won't work for some reason. It crashes with no callstack.
    Meanwhile the triangle ES 2.0 works in 4.0.4 but I think it
    doesn't in 4.0.6, I'll check it in a bit.

    BTW, how can I get an older beta version of Mono?

    Cheers,
    Eduardo

    On 4/16/2012 11:31 PM, Andreia Gaita wrote:
    BTW, have you tried other OpenGL samples like the GLCube? I've
    done a few changes to try and workaround this problem, it might
    work on the Galaxy S.


    andreia gaita

    On Monday, April 16, 2012 at 9:03 PM, Eduardo Jimenez wrote:

    I've done a little bit of testing and trying things out:

    - Mono 4.0.4 is giving me problems in the Run() function. It
    hangs and
    won't call the Update or Render functions
    - I think that the error code (0x3000) corresponds to
    EGL_SUCCESS, but I
    suppose that's just a coincidence, since it should return the
    surface
    handle.

    I don't know but it's very odd.

    Cheers,
    Eduardo

    On 4/16/2012 8:45 PM, Eduardo Jimenez wrote:
    Hi,

    I'm trying to run an OpenGL ES app on the Samsung Galaxy S,
    since it's
    one of the most common Android phones out there capable of
    OpenGL ES
    2.0 but I'm unable to. It crashes with the following statement:

    OpenTK.Platform.Android.EglException: EglCreateWindowSurface
    failed
    with error 12288 (0x3000)

    So I tried to run the GLDiag example and it crashed with the same
    exact error. I've added the whole stacktrace in case it may be
    useful.
    In any case it's when creating the frame buffer. It seems not
    to be
    working for some weird reason. It works just fine in my Samsung
    Galaxy
    Tab. I'm trying to get my hands on more phones to be able to say
    whether it happens on other phones as well.

    In any case, I'm reverting to version 4.0.4 to see if that
    fixes it.
    Any help here will be much appreciated.

    Best regards,
    Eduardo


    OpenTK.Platform.Android.EglException: EglCreateWindowSurface
    failed
    with error 12288 (0x3000)
    [ERROR] FATAL UNHANDLED EXCEPTION:
    OpenTK.Platform.Android.EglException: EglCreateWindowSurface
    failed
    with error 12288 (0x3000)
    at OpenTK.Platform.Android.AndroidWindow.CreateSurface
    (Javax.Microedition.Khronos.Egl.EGLConfig config) [0x00058] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:338


    at OpenTK.Platform.Android.AndroidGraphicsContext.Init
    (OpenTK.Graphics.GraphicsMode mode, IWindowInfo win,
    IGraphicsContext
    sharedContext, GLContextVersion glesVersion, GraphicsContextFlags
    flags) [0x0013e] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:132


    at OpenTK.Platform.Android.AndroidGraphicsContext..ctor
    (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window,
    IGraphicsContext sharedContext, GLContextVersion glesVersion,
    GraphicsContextFlags flags) [0x00006] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:83


    at
    OpenTK.Platform.Android.AndroidGraphicsContext.CreateGraphicsContext

    (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window,
    IGraphicsContext sharedContext, GLContextVersion glVersion,
    GraphicsContextFlags flags) [0x00000] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGraphicsContext.cs:44


    at OpenTK.Platform.Android.AndroidGameView.CreateContext ()
    [0x00000] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:307


    at OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer ()
    [0x00000] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:158


    at Mono.Samples.GLDiag.PaintingView.CreateFrameBuffer () [0x00436]
    in D:\XNA\Android\MonoDroid
    Samples\GLDiagnostics\PaintingView.cs:105
    at OpenTK.Platform.Android.AndroidGameView.LoadInternal
    (System.EventArgs e) [0x00000] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:234


    at OpenTK.Platform.Android.AndroidGameView.SurfaceCreated
    (ISurfaceHolder holder) [0x0005d] in
    
/home/jpobst/Desktop/mfa-406/OpenGLES/OpenTK/Platform/Android/AndroidGameView.cs:104


    at
    
Android.Views.ISurfaceHolderCallbackInvoker.n_SurfaceCreated_Landroid_view_SurfaceHolder_

    (IntPtr jnienv, IntPtr native__this, IntPtr native_holder)
    [0x00010]
    in
    
/home/jpobst/Desktop/mfa-406/Mono.Android/platforms/android-8/src/generated/Android.Views.ISurfaceHolder.cs:157


    at (wrapper dynamic-method)
    object:9a875116-8f83-4ee0-ad07-84a6b2459c27 (intptr,intptr,intptr)

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