Spoke too soon.. :(
However i think i can create a very similar issue in the default android
opengl app.
If you create a new monodroid opengl project and then put these lines in
GLView#.cs OnRenderFrame, underneath GL.DrawArrays():
for (int i = 0; i < 50; i++)
GC.Collect(0);
For me it exits after a few seconds. However if I run the app without the
debugger it runs fine.
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