Spoke too soon.. :(

However i think i can create a very similar issue in the default android
opengl app.

If you create a new monodroid opengl project and then put these lines in
GLView#.cs  OnRenderFrame,  underneath GL.DrawArrays():

                        for (int i = 0; i < 50; i++)
                                GC.Collect(0);

For me it exits after a few seconds. However if I run the app without the
debugger it runs fine.



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